public void setWeapon(GameObject weaponValue) { if (weaponValue == Spoon) { activeWeapon = Spoon; float[] activeWeaponStats = Spoon.GetComponent <Weapon>().GetSpoonStats(); attackPower = activeWeaponStats[0]; attackReload = activeWeaponStats[1]; attackAnimation = activeWeaponStats[2]; ui.SetEquippedWeaponImage("Spoon"); } else if (weaponValue == Ball) { activeWeapon = Ball; float[] activeWeaponStats = Ball.GetComponent <Weapon>().GetSpoonStats(); attackPower = activeWeaponStats[0]; attackReload = activeWeaponStats[1]; attackAnimation = activeWeaponStats[2]; ui.SetEquippedWeaponImage("Ball"); } else if (weaponValue == Club) { activeWeapon = Club; float[] activeWeaponStats = Club.GetComponent <Weapon>().GetSpoonStats(); attackPower = activeWeaponStats[0]; attackReload = activeWeaponStats[1]; attackAnimation = activeWeaponStats[2]; ui.SetEquippedWeaponImage("Club"); } else if (weaponValue == Gun) { activeWeapon = Gun; float[] activeWeaponStats = Gun.GetComponent <Weapon>().GetSpoonStats(); attackPower = activeWeaponStats[0]; attackReload = activeWeaponStats[1]; attackAnimation = activeWeaponStats[2]; ui.SetEquippedWeaponImage("Gun"); } }