Exemple #1
0
    void OnCollisionEnter2D(Collision2D other)
    {
        Vector2 dir = Vector2.zero;

        switch (other.gameObject.name)
        {
        case "edge_r":
            ResetBall();

            // Update score
            ScoreData.m_P1Score += 1;
            canvasMaster.UpdateScoreHUD();

            // Ball starts moving
            dir = new Vector2(2, 0).normalized;
            physicsBody.AddForce(dir * m_Force);

            // SFX
            m_SFXSource.PlayOneShot(m_HitEdgeSFX);
            break;

        case "edge_l":
            ResetBall();

            // Update score
            ScoreData.m_P2Score += 1;
            canvasMaster.UpdateScoreHUD();

            // Ball starts moving
            dir = new Vector2(-2, 0).normalized;
            physicsBody.AddForce(dir * m_Force);

            // SFX
            m_SFXSource.PlayOneShot(m_HitEdgeSFX);
            break;

        case "player1":
            Bounce(other, dir);
            break;

        case "player2":
            Bounce(other, dir);
            break;

        default:
            break;
        }
    }