public void resumeGame() { sourceAudio.volume = 0.7f; uiManager.quitPausePanel(); isPaused = false; Cursor.visible = false; //musicLauncher.volume = 1f; // player.ui.pausePanel.SetActive (false); Object[] objects = FindObjectsOfType(typeof(GameObject)); foreach (GameObject go in objects) { go.SendMessage("OnResumeGame", SendMessageOptions.DontRequireReceiver); } }