Exemple #1
0
 public void resumeGame()
 {
     sourceAudio.volume = 0.7f;
     uiManager.quitPausePanel();
     isPaused       = false;
     Cursor.visible = false;
     //musicLauncher.volume = 1f;
     //	player.ui.pausePanel.SetActive (false);
     Object[] objects = FindObjectsOfType(typeof(GameObject));
     foreach (GameObject go in objects)
     {
         go.SendMessage("OnResumeGame", SendMessageOptions.DontRequireReceiver);
     }
 }