public IEnumerator launchBossSequence() { this.GetComponent <CameraEffectDezoom> ().isLaunch = true; spawners.pauseSpawn = true; uiManager.launchBossPanel(); GameObject.Find("MainCamera").GetComponent <CameraManager> ().shakeAmount = 0.1f; GameObject.Find("MainCamera").GetComponent <CameraManager> ().setShake(3.5f); yield return(new WaitForSeconds(1f)); this.GetComponent <AudioSource> ().Stop(); var puTransform = Instantiate(baleine) as Transform; yield return(new WaitForSeconds(2f)); this.GetComponent <AudioSource> ().clip = bossBaleineMusic; this.GetComponent <AudioSource> ().Play(); this.GetComponent <AudioSource> ().loop = true; }