Exemple #1
0
    public override void Update()
    {
        GetComponentInChildren <MeshRenderer>().material = startMaterial;

        if (uiGame.GetSubtitlesAlpha() <= 0)
        {
            GetComponent <Collider>().enabled = true;
        }
        else
        {
            GetComponent <Collider>().enabled = false;
        }
    }