//PAUSE_____________________________________________________________________________________________________________ public void launchPaused() { sourceAudio.volume = 0.4f; uiManager.launchPausePanel(); isPaused = true; Cursor.visible = true; //musicLauncher.volume = 0.4f; //player.ui.pausePanel.SetActive (true); Object[] objects = FindObjectsOfType(typeof(GameObject)); foreach (GameObject go in objects) { go.SendMessage("OnPauseGame", SendMessageOptions.DontRequireReceiver); } }