// Update is called once per frame
    void Update()
    {
        try
        {
            // Might wanna do this less
            _cursor.SetActive(!(_isPointerMode || _isSelectorMode));
            _model.SetActive(_isPointerMode || _isSelectorMode);
            // Only start drawing if not pointing at menu
            if (SteamVR_Actions._default.GrabPinch.GetStateDown(SteamVR_Input_Sources.RightHand) && CanDraw && !IsBrushTool)
            {
                _isTriggerHeld = true;
                _toolManager.StartStroke(DrawParent);
                _pressTime = 0;
            }

            if (IsBrushTool && !SteamVR_Actions._default.GrabPinch.GetStateDown(SteamVR_Input_Sources.RightHand) && CanDraw)
            {
                if (BrushSensorPolling.IsBristleBent[0] || BrushSensorPolling.IsBristleBent[1] || BrushSensorPolling.IsBristleBent[2] ||
                    BrushSensorPolling.IsBristleBent[3] || BrushSensorPolling.IsBristleBent[4] || BrushSensorPolling.IsBristleBent[5])
                {
                    _isTriggerHeld   = true;
                    _areBristlesDown = true;
                    _toolManager.StartStroke(DrawParent);
                    _pressTime = 0;
                }

                else if (_areBristlesDown)
                {
                    _isTriggerHeld = false;
                    _toolManager.EndStroke(DrawParent);
                    _areBristlesDown = false;
                }
            }

            if (SteamVR_Actions._default.GrabPinch.GetStateUp(SteamVR_Input_Sources.RightHand) && _isTriggerHeld)
            {
                _isTriggerHeld = false;
                _toolManager.EndStroke(DrawParent);

                if (!_toolManager.IsStrokeTool && _pressTime > LONG_PRESS_TIME)
                {
                    _toolManager.EndTriangle(DrawParent);
                }
            }

            if (_isTriggerHeld || !_toolManager.IsStrokeTool)
            {
                // Make cursor point relative to current parent (Trackers / World Drawing)
                Vector3 currentPos = DrawParent.InverseTransformPoint(_cursor.transform.position);

                // We might need to add more sophisticated position smoothing than this
                if (Vector3.Distance(currentPos, _lastPos) >= _moveThreshold)
                {
                    _toolManager.UpdateStroke(currentPos, transform.rotation, _currentRadius);
                    _lastPos = currentPos;
                }
            }

            if (_isTriggerHeld)
            {
                _pressTime += Time.deltaTime;
                if (!_toolManager.IsStrokeTool && _pressTime > LONG_PRESS_TIME)
                {
                    //Controller.TriggerHapticPulse(500, EVRButtonId.k_EButton_SteamVR_Trigger);
                    if (SteamVR_Actions._default.GrabPinch.GetStateDown(SteamVR_Input_Sources.RightHand))
                    {
                        Pulse(1, 50, 75, SteamVR_Input_Sources.RightHand);
                    }
                }
            }

            // Radius Change
            Vector2 touchpadValue = TouchpadAction.GetAxis(SteamVR_Input_Sources.RightHand);
            bool    currentTouch  = touchpadValue != Vector2.zero ? true : false;

            if (currentTouch && _isTouchHeld)
            {
                Vector2 axis = touchpadValue;
                float   dx   = axis.x - _prevTouch.x;

                // Use threshold
                if (dx > 0.0001 || dx < -0.0001)
                {
                    float newScale = _radiusScale + dx;

                    // Clamp scale so it doesn't break
                    if (newScale < 6.5f && newScale > 0.15f)
                    {
                        _radiusScale   = newScale;
                        _currentRadius = _radiusScale * _defaultScale;

                        // Scale the cursor
                        float s = (_currentRadius) - _cursor.transform.localScale.x;
                        _cursor.transform.localScale += new Vector3(s, s, s);
                    }
                }

                _prevTouch = axis;
            }
            else if (currentTouch)
            {
                _prevTouch = touchpadValue;
            }

            _isTouchHeld = currentTouch;
        }

        catch (Exception e)
        {
            Debug.Log("!!!!!!!Exception occured!!!!!!!");
            Debug.LogException(e, this);
        }
    }