private void addButton_Click(object sender, EventArgs e) { newToolIdentity = ToolManager.AddTool(this, toolObjectList, newToolIdentity); ToolManager.LoadTool(this, toolObjectList); CheckNodeCount(); descriptionTextBox.Focus(); }
private static void SetupDebugEnvironment() { Log.AbleDebugLog = true; SetupCommonEnvironment(); ToolManager.AddTool(new ObjectVisualizerDebugger()); ToolManager.AddTool(new ObjectsSequenceViewerDebugger()); ToolManager.AddTool(new TriggerConditionViewerDebugger()); }
public static void Main(string[] argv) { //Test(); Environment.CurrentDirectory = System.AppDomain.CurrentDomain.BaseDirectory; //hook Ctrl-C action for console window. SetConsoleCtrlHandler(type => { Exit(); return(true); }, false); //apply settings from file PlayerSetting.Init(); //apply settings from commandline var args = ParseProgramCommands(argv, out var beatmap_folder); //apply features and settings from diff envs EnvironmentHelper.SetupEnvironment(); //Update check and notify if (PlayerSetting.EnableUpdateCheck) { ProgramUpdater.UpdateCheck(); } //clean temp folder if updated just now. ProgramUpdater.CleanTemp(); PlayerSetting.PrintSettings(); //init window StoryboardWindow window = new StoryboardWindow(PlayerSetting.Width, PlayerSetting.Height); Log.User($"Start to parse folder :{beatmap_folder}"); if (Directory.Exists(beatmap_folder)) { var info = BeatmapFolderInfoEx.Parse(beatmap_folder, args); var instance = StoryboardInstance.Load(info); window.LoadStoryboardInstance(instance); var player = new MusicPlayer(); player.Load(info.audio_file_path); MusicPlayerManager.ApplyPlayer(player); var auto_trigger = ToolManager.GetOrCreateTool <AutoTrigger>(); auto_trigger.Load(info); auto_trigger.Trim(); } else { Exit($"You have to select a beatmap folder which contains storyboard to play"); } if (PlayerSetting.EncodingEnvironment) { //init encoding environment var encoding_opt = new EncoderOption(args); EncodingKernel encoding_kernel = new EncodingKernel(encoding_opt); EncodingProcessPlayer encoding_player = new EncodingProcessPlayer(MusicPlayerManager.ActivityPlayer.Length, encoding_opt.FPS); MusicPlayerManager.ActivityPlayer.Pause(); MusicPlayerManager.ApplyPlayer(encoding_player); ToolManager.AddTool(encoding_kernel); encoding_kernel.Start(); } #region Setup Loop Playback if ((PlayerSetting._LoopPlayStartTime != null || PlayerSetting._LoopPlayEndTime != null) && MusicPlayerManager.ActivityPlayer is MusicPlayer mp) { var len = mp.Length; LoopPlayer lp = new LoopPlayer(PlayerSetting._LoopPlayStartTime ?? 0, PlayerSetting._LoopPlayEndTime ?? len); Log.User($"Loop playback : {lp}"); MusicPlayerManager.ApplyPlayer(lp); } #endregion MusicPlayerManager.ActivityPlayer.Volume = PlayerSetting.Volume; MusicPlayerManager.ActivityPlayer?.Play(); window.Run(); /*/ 不曾设想的操作.jpg * window.IsVisible = true; * window.RefreshResize(); * * while (true) * { * UpdateKernel.Update(); * RenderKernel.Draw(); * window.SwapBuffers(); * UpdateKernel.FrameRateLimit(); * Application.DoEvents(); * } * /*/ }
private static void SetupMiniEnvironment() { ToolManager.AddTool(new CLIControllerDebugger()); }
private static void SetupCommonEnvironment() { ToolManager.AddTool(new ControlPanelDebugger()); ToolManager.AddTool(new InputControllerDebugger()); }
public void InstallSelf() => ToolManager.AddTool(this);