/// <summary>
 /// 頂点を追加する。
 /// </summary>
 /// <param name="position">座標</param>
 /// <param name="normal">法線</param>
 /// <param name="binormal">従法線</param>
 /// <param name="uv1">UV1</param>
 /// <param name="uv2">UV2</param>
 /// <param name="color">頂点色</param>
 /// <param name="boneWeights">ボーンのウエイト</param>
 /// <param name="boneIndexes">ボーンのインデックス</param>
 public void AddVertex(ace.Vector3DF position, ace.Vector3DF normal, ace.Vector3DF binormal, ace.Vector2DF uv1, ace.Vector2DF uv2, ace.Color color, int boneWeights, int boneIndexes)
 {
     SwigObject.AddVertex(ref position, ref normal, ref binormal, ref uv1, ref uv2, ref color, boneWeights, boneIndexes);
 }