/// <summary> /// 頂点を追加する。 /// </summary> /// <param name="position">座標</param> /// <param name="normal">法線</param> /// <param name="binormal">従法線</param> /// <param name="uv1">UV1</param> /// <param name="uv2">UV2</param> /// <param name="color">頂点色</param> /// <param name="boneWeights">ボーンのウエイト</param> /// <param name="boneIndexes">ボーンのインデックス</param> public void AddVertex(ace.Vector3DF position, ace.Vector3DF normal, ace.Vector3DF binormal, ace.Vector2DF uv1, ace.Vector2DF uv2, ace.Color color, int boneWeights, int boneIndexes) { SwigObject.AddVertex(ref position, ref normal, ref binormal, ref uv1, ref uv2, ref color, boneWeights, boneIndexes); }