void Start()
    {
        nextPathUpdate = Time.time;

        if (!moves)
        {
            shooting.canRotateParent = true;
            if (navAgent != null)
            {
                Destroy(navAgent);
            }
        }

        if (defaultWeapon == "None")
        {
            return;
        }
        shooting.SetWeapon(WeaponManager.instance.GetDataFromName(defaultWeapon));

        priorityRange = shooting.range;

        if (moves)
        {
            navAgent.stoppingDistance = Mathf.Max(shooting.range - 4, 3f);
        }
    }
    void Start()
    {
        nextPathUpdate = Time.time;

        if (!moves)
        {
            shooting.canRotateParent = true;
            if (navAgent != null)
            {
                Destroy(navAgent);
            }
        }

        if (defaultWeapon == "None")
        {
            return;
        }
        shooting.SetWeapon(WeaponManager.instance.GetDataFromName(defaultWeapon));
    }