// Use this for initialization private void Start() { Destroy(gameObject, 5.0f); // Destroy after 5 seconds _rb = GetComponent <Rigidbody2D>(); // Set damage based on power of shot if (Player.Power >= 70.0f) { Damage = 30.0f; } else { Damage = 10.0f; } // Say whether enemy shot or friendly shot if (Player.CompareTag("Player")) { gameObject.tag = "PlayerProjectile"; } else { gameObject.tag = "EnemyProjectile"; } }