private void ShootingLogic() { if (Input.GetButtonDown("Fire1")) { playerShootingController.Shoot(); Debug.Log("Disparo"); } if (Input.GetMouseButtonDown(1)) { playerShootingController.CombineBullets(); Debug.Log("Combino balas"); } }
private void ShootingLogic() { if (Input.GetButtonDown("Fire1")) { playerShootingController.Shoot(); Debug.Log("Disparo"); } if (Input.GetMouseButtonDown(1)) { playerShootingController.CombineBullets(); Debug.Log("Combino balas"); } }