Exemple #1
0
 void Update()
 {
     movementController.Move(new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical")));
     if (Input.GetButtonDown("Fire"))
     {
         Vector2 shotDirection = Input.mousePosition;
         shotDirection  = Camera.main.ScreenToWorldPoint(shotDirection);
         shotDirection -= (Vector2)transform.position;
         shootingController.Fire(transform.position, shotDirection);
     }
     for (int i = 0; i < 4; i++)
     {
         if (Input.GetButtonDown("SelectWeapon" + (i + 1)) && (ShootingProjectiles[i].unlocked))
         {
             shootingController.Initialize(GetComponentInChildren <IsometricCharacterRenderer>(), ShootingProjectiles[i]);
         }
     }
 }
Exemple #2
0
 public void FireButtonOnPress()
 {
     pb.Fire();
 }