public override void Apply(SceneGame world, Vector2 cardPos) { var alive = world.PlayerCurio.GetBehavior <BehaviorAlive>(); alive.HP -= HealthCost; world.AddUIScore(Score, cardPos, ScoreType.Big); }
public override void Apply(SceneGame world, Vector2 cardPos) { world.AddUIScore(Score, cardPos, ScoreType.Big); }