Exemple #1
0
        public void Draw(SceneGame scene, DrawPass pass)
        {
            var tile   = Curio.GetMainTile();
            var shadow = SpriteLoader.Instance.AddSprite("content/ring_shadow");

            if (pass == DrawPass.EffectLow)
            {
                scene.FlushSpriteBatch();
                scene.DrawCircle(shadow, SamplerState, Curio.GetVisualTarget(), 20, 0, MathHelper.TwoPi, 12, 0, 1, 0, 1, ColorMatrix.Tint(Color.Black), scene.NonPremultiplied);
            }
            if (pass == DrawPass.EffectLowAdditive)
            {
                scene.SpriteBatch.Draw(scene.Pixel, tile.VisualPosition, new Rectangle(0, 0, 16, 16), new Color(159, 74, 153, 32));
            }
        }
Exemple #2
0
 public override void Draw(SceneGame scene, DrawPass pass)
 {
     scene.SetupColorMatrix(ColorMatrix.HasValue ? ColorMatrix.Value : RoguelikeEngine.ColorMatrix.Identity, scene.WorldTransform, scene.Projection);
     scene.DrawCircle(Sprite, SamplerState, Position, Precision, AngleStart, AngleEnd, Radius, TexOffset, TexPrecision, Start, End);
 }
Exemple #3
0
        public override void Draw(SceneGame scene, DrawPass pass)
        {
            var ring = SpriteLoader.Instance.AddSprite("content/circle_shockwave");

            scene.DrawCircle(ring, 0, Position, Size, Color);
        }