public void Draw(SceneGame scene, DrawPass pass)
        {
            var heart   = SpriteLoader.Instance.AddSprite("content/heart");
            var basePos = GetBase();
            var tipPos  = GetTip();

            scene.FlushSpriteBatch();
            scene.DrawGrappleLine(basePos, tipPos, VisualAmplitude(), scene.Frame * 0.1f, 8, 100, LerpHelper.QuarticOut, new Color(255, 128, 128), scene.NonPremultiplied);
            if (HasHeart)
            {
                scene.DrawSpriteExt(heart, 0, tipPos - heart.Middle, heart.Middle, 0, SpriteEffects.None, 0);
            }
        }