public void Continue() { PlayerPrefs.SetInt("levelReached", m_LevelToUnlock); m_SceneFader.FateTo(m_NextLevel); }
public void Retry() { TogglePause(); m_SceneFader.FateTo(SceneManager.GetActiveScene().name); }
public void Play() { m_SceneFader.FateTo(m_LevelToLoad); }
public void SelectAndFade(string levelName) { m_Fader.FateTo(levelName); }
public void Retry() { m_SceneFader.FateTo(SceneManager.GetActiveScene().name); }