IEnumerator WaitCoroutine() { yield return(new WaitForSeconds(6.0f)); fadeScreen = GameObject.FindObjectOfType <SceneFade>(); Debug.Log("Begin EndScene"); fadeScreen.BeginTransition(fadeScreen.Scenename); }
public void Trigger() { Debug.Log(SceneManager.GetActiveScene().name); PlayerData.instance.SetLastScene(SceneManager.GetActiveScene().name); fadeScreen.BeginTransition(GetComponent <SceneFade>().Scenename); }