Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            pause(pauseMenu);
        }
        if (Settings.health <= 0)
        {
            if (!gameOver.activeSelf)
            {
                gameOver.SetActive(true);
                if (score.getDistance() > score.getOldDistance())
                {
                    PlayerPrefs.SetInt("Player_Distance", score.getDistance());
                    PlayerPrefs.Save();
                }
                score.stopScore();
                state = GameState.EXIT;
                Settings.gamestate = state;
                sceneFade.startSceneFade();
            }
        }

        if (isExiting)
        {
            if (!endGame.activeSelf)
            {
                endGame.SetActive(true);
                Debug.Log("isExiting");
                score.stopScore();
                state = GameState.EXIT;
                Settings.gamestate = state;
                sceneFade.startSceneFade(1.1f);
            }
        }
    }