Exemple #1
0
 // used if the player wants to reset the level
 public override bool TriggerEvent()
 {
     instance.StartLevel(SceneManager.GetActiveScene().buildIndex);
     return(true);
 }
Exemple #2
0
 // used if the player wants to reset the level
 public void ResetLevel()
 {
     instance.StartLevel(SceneManager.GetActiveScene().buildIndex);
 }