Example #1
0
 public void Continue()
 {
     PlayerPrefs.SetInt("levelReached", m_LevelToUnlock);
     m_SceneFader.FateTo(m_NextLevel);
 }
 public void Retry()
 {
     TogglePause();
     m_SceneFader.FateTo(SceneManager.GetActiveScene().name);
 }
Example #3
0
 public void Play()
 {
     m_SceneFader.FateTo(m_LevelToLoad);
 }
 public void SelectAndFade(string levelName)
 {
     m_Fader.FateTo(levelName);
 }
Example #5
0
 public void Retry()
 {
     m_SceneFader.FateTo(SceneManager.GetActiveScene().name);
 }