Example #1
0
    IEnumerator WaitCoroutine()
    {
        yield return(new WaitForSeconds(6.0f));

        fadeScreen = GameObject.FindObjectOfType <SceneFade>();
        Debug.Log("Begin EndScene");
        fadeScreen.BeginTransition(fadeScreen.Scenename);
    }
Example #2
0
 public void Trigger()
 {
     Debug.Log(SceneManager.GetActiveScene().name);
     PlayerData.instance.SetLastScene(SceneManager.GetActiveScene().name);
     fadeScreen.BeginTransition(GetComponent <SceneFade>().Scenename);
 }