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C# (CSharp) SaveDataManager.Delete Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
SaveDataManager
Méthode/Fonction:
Delete
Exemples au hotexamples.com:
1
C# (CSharp) SaveDataManager.Delete - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
SaveDataManager.Delete
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
Save(30)
Load(16)
SaveData(12)
Clear(6)
LoadData(4)
Exist(4)
LoadPlayerData(4)
LoadJsonData(3)
GetStmpName(3)
LoadGameData(3)
GetData(2)
GetComponentInChildren(2)
LoadDataGetObject(2)
ReadSaves(2)
Read(2)
Deserialize(2)
CreatePlayerData(2)
Initialize(2)
SaveGameData(2)
GetSaveData(2)
LoadAsync(1)
LoadEnemyData(1)
LoadAssetData(1)
LoadInPersistent(1)
ChangePlayerName(1)
LoadLevelData(1)
LoadVector3(1)
NewGame(1)
OnDefeated(1)
OpenSavedDataFolder(1)
IsSaveExists(1)
PickSonarInSavedataList(1)
RandomId(1)
ReadSaveData(1)
SaveAsync(1)
SaveConfiguration(1)
SaveEnemyData(1)
PickBombInSavedataList(1)
Init(1)
IsSaveDataExists(1)
GetFloat(1)
Contains(1)
Continue(1)
Delete(1)
DeleteAll(1)
DeleteData(1)
DeleteRuleSet(1)
FindAllSaveFiles(1)
FromBytes(1)
Get(1)
Méthodes fréquemment utilisées
Save (30)
Load (16)
SaveData (12)
Clear (6)
LoadData (4)
Exist (4)
LoadPlayerData (4)
LoadJsonData (3)
GetStmpName (3)
LoadGameData (3)
Méthodes fréquemment utilisées
GetData (2)
GetComponentInChildren (2)
LoadDataGetObject (2)
ReadSaves (2)
Read (2)
Deserialize (2)
CreatePlayerData (2)
Initialize (2)
SaveGameData (2)
GetSaveData (2)
LoadAsync (1)
LoadEnemyData (1)
LoadAssetData (1)
LoadInPersistent (1)
ChangePlayerName (1)
LoadLevelData (1)
LoadVector3 (1)
NewGame (1)
OnDefeated (1)
OpenSavedDataFolder (1)
Méthodes fréquemment utilisées
LoadAsync (1)
LoadEnemyData (1)
LoadAssetData (1)
LoadInPersistent (1)
ChangePlayerName (1)
LoadLevelData (1)
LoadVector3 (1)
NewGame (1)
OnDefeated (1)
OpenSavedDataFolder (1)
IsSaveExists (1)
PickSonarInSavedataList (1)
RandomId (1)
ReadSaveData (1)
SaveAsync (1)
SaveConfiguration (1)
SaveEnemyData (1)
PickBombInSavedataList (1)
Init (1)
IsSaveDataExists (1)
GetFloat (1)
Contains (1)
Continue (1)
Delete (1)
DeleteAll (1)
DeleteData (1)
DeleteRuleSet (1)
FindAllSaveFiles (1)
FromBytes (1)
Get (1)
Méthodes fréquemment utilisées
IsSaveExists (1)
PickSonarInSavedataList (1)
RandomId (1)
ReadSaveData (1)
SaveAsync (1)
SaveConfiguration (1)
SaveEnemyData (1)
PickBombInSavedataList (1)
Init (1)
IsSaveDataExists (1)
GetFloat (1)
Contains (1)
Continue (1)
Delete (1)
DeleteAll (1)
DeleteData (1)
DeleteRuleSet (1)
FindAllSaveFiles (1)
FromBytes (1)
Get (1)
GetClass (1)
GetConfiguration (1)
GetDefaultGameRules (1)
GetGameMode (1)
InputSaveData (1)
GetHighScoreString (1)
GetInitialGameRule (1)
GetList (1)
GetNextRuleSet (1)
GetSavedRuleSets (1)
GetTreasureFour (1)
GetTreasureOne (1)
GetTreasureThree (1)
GetTreasureTwo (1)
HasSavedGame (1)
Checkpoint (1)
InitCurrentScore (1)
SetAbstractPetScript (1)
Exemple #1
0
Afficher le fichier
Fichier :
SaveDataExample.cs
Projet :
guplem/TS20-Thoughts
public void DeleteFloat() { SaveDataManager.Delete("float_file"); }
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