Toggle navigation
Hot Examples
FR
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
Rechercher
C# (CSharp) SaveDataManager.DeleteAll Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
SaveDataManager
Méthode/Fonction:
DeleteAll
Exemples au hotexamples.com:
1
C# (CSharp) SaveDataManager.DeleteAll - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
SaveDataManager.DeleteAll
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
Save(30)
Load(16)
SaveData(12)
Clear(6)
LoadData(4)
Exist(4)
LoadPlayerData(4)
LoadJsonData(3)
GetStmpName(3)
LoadGameData(3)
GetData(2)
GetComponentInChildren(2)
LoadDataGetObject(2)
ReadSaves(2)
Read(2)
Deserialize(2)
CreatePlayerData(2)
Initialize(2)
SaveGameData(2)
GetSaveData(2)
LoadAsync(1)
LoadEnemyData(1)
LoadAssetData(1)
LoadInPersistent(1)
ChangePlayerName(1)
LoadLevelData(1)
LoadVector3(1)
NewGame(1)
OnDefeated(1)
OpenSavedDataFolder(1)
IsSaveExists(1)
PickSonarInSavedataList(1)
RandomId(1)
ReadSaveData(1)
SaveAsync(1)
SaveConfiguration(1)
SaveEnemyData(1)
PickBombInSavedataList(1)
Init(1)
IsSaveDataExists(1)
GetFloat(1)
Contains(1)
Continue(1)
Delete(1)
DeleteAll(1)
DeleteData(1)
DeleteRuleSet(1)
FindAllSaveFiles(1)
FromBytes(1)
Get(1)
Méthodes fréquemment utilisées
Save (30)
Load (16)
SaveData (12)
Clear (6)
LoadData (4)
Exist (4)
LoadPlayerData (4)
LoadJsonData (3)
GetStmpName (3)
LoadGameData (3)
Méthodes fréquemment utilisées
GetData (2)
GetComponentInChildren (2)
LoadDataGetObject (2)
ReadSaves (2)
Read (2)
Deserialize (2)
CreatePlayerData (2)
Initialize (2)
SaveGameData (2)
GetSaveData (2)
LoadAsync (1)
LoadEnemyData (1)
LoadAssetData (1)
LoadInPersistent (1)
ChangePlayerName (1)
LoadLevelData (1)
LoadVector3 (1)
NewGame (1)
OnDefeated (1)
OpenSavedDataFolder (1)
Méthodes fréquemment utilisées
LoadAsync (1)
LoadEnemyData (1)
LoadAssetData (1)
LoadInPersistent (1)
ChangePlayerName (1)
LoadLevelData (1)
LoadVector3 (1)
NewGame (1)
OnDefeated (1)
OpenSavedDataFolder (1)
IsSaveExists (1)
PickSonarInSavedataList (1)
RandomId (1)
ReadSaveData (1)
SaveAsync (1)
SaveConfiguration (1)
SaveEnemyData (1)
PickBombInSavedataList (1)
Init (1)
IsSaveDataExists (1)
GetFloat (1)
Contains (1)
Continue (1)
Delete (1)
DeleteAll (1)
DeleteData (1)
DeleteRuleSet (1)
FindAllSaveFiles (1)
FromBytes (1)
Get (1)
Méthodes fréquemment utilisées
IsSaveExists (1)
PickSonarInSavedataList (1)
RandomId (1)
ReadSaveData (1)
SaveAsync (1)
SaveConfiguration (1)
SaveEnemyData (1)
PickBombInSavedataList (1)
Init (1)
IsSaveDataExists (1)
GetFloat (1)
Contains (1)
Continue (1)
Delete (1)
DeleteAll (1)
DeleteData (1)
DeleteRuleSet (1)
FindAllSaveFiles (1)
FromBytes (1)
Get (1)
GetClass (1)
GetConfiguration (1)
GetDefaultGameRules (1)
GetGameMode (1)
InputSaveData (1)
GetHighScoreString (1)
GetInitialGameRule (1)
GetList (1)
GetNextRuleSet (1)
GetSavedRuleSets (1)
GetTreasureFour (1)
GetTreasureOne (1)
GetTreasureThree (1)
GetTreasureTwo (1)
HasSavedGame (1)
Checkpoint (1)
InitCurrentScore (1)
SetAbstractPetScript (1)
Exemple #1
0
Afficher le fichier
Fichier :
SaveDataExample.cs
Projet :
guplem/TS20-Thoughts
public void DeleteAll() { SaveDataManager.DeleteAll(); }
x