// access to the user's access token to be used wherever needed - may not need this at all. public string GetAccessToken() { UserSessionCache userSessionCache = new UserSessionCache(); SaveDataManager.LoadJsonData(userSessionCache); return(userSessionCache.getAccessToken()); }
public static void engineInit() { //savedata should start first saveData = new SaveDataManager(); menuManager = new MenuManager(); frameManager = new FrameManager(); tileMapManager = new TileMapManager(); uiManager = new UIManager(); uiManager.AddMessage(new Message(0, 0, "no man was here. v0.1.1", ConsoleColor.White, ConsoleColor.Black), false); input = new InputManager(); rayTracer = new RayTracer(frameManager.height, frameManager.width, 1, 3, 90, true); rayTracer.camera.doUpdate = true; rayTracer.ambientLight = 0.075; worldManager = new WorldManager(200); frameManager.addLayer(tileMapManager); frameManager.addLayer(rayTracer); frameManager.addLayer(uiManager); }
void Start() { AudioSource = GetComponent <AudioSource>(); SaveManager = GameObject.Find("SaveData").GetComponent <SaveDataManager>(); AudioSource.Play(); AudioSource.time = 30f; Results = GameObject.Find("Results").GetComponent <TextMeshProUGUI>(); int bonusTreasures = 0; if (SaveManager.Data.TreasureOne) { bonusTreasures++; } if (SaveManager.Data.TreasureTwo) { bonusTreasures++; } if (SaveManager.Data.TreasureThree) { bonusTreasures++; } Results.text = string.Format(Results.text, SaveManager.Data.Deaths, bonusTreasures); }
public void Logout() { // Check if already Signed out if (!isAuthenticated()) { SetResult("Erfolgreich abgemeldet.", "Successfully logged out."); return; } // Save login status SaveDataManager.getValue.playGamesAutomaticAuth = false; SaveDataManager.Save(); // Init iff not done jet if (!initialized) { initPlayGamesServices(); } // Singout try { PlayGamesPlatform.Instance.SignOut(); SetResult("Erfolgreich abgemeldet.", "Successfully logged out."); } catch (Exception e) { Debug.LogError(e); SetResult("Fehler beim abmelden", "Error during logout."); } }
private void Awake() { HydrateRulePresetPanel(); if (FutureGameRules == null) { FutureGameRules = SaveDataManager.GetInitialGameRule(); } ActiveGameRules = FutureGameRules.CloneRules(); CurrentlyWorkshoppedGameRules = FutureGameRules.CloneRules(); RuleSetTitle.text = ActiveGameRules.RuleSetName; RulesDialogButtonText.text = "SHOW"; RulesDialog.gameObject.SetActive(false); CardsPerRankPanels = new HashSet <CardsPerRankPanel>(); for (int rank = 1; rank <= 8; rank++) { CardsPerRankPanel panel = ObjectPooler.GetObject <CardsPerRankPanel>(CardsPerRankPanelPF, CardsPerRankHolder); panel.SetRank(rank); panel.GameRulesManagerInstance = this; CardsPerRankPanels.Add(panel); } SetRulesFromPreset(CurrentlyWorkshoppedGameRules); HydrateRulePanel(); }
static void Save() { Console.WriteLine("Name?"); string name = Console.ReadLine(); Console.WriteLine("Number?"); float number; if (!float.TryParse(Console.ReadLine(), out number)) { Debug.Log("Must input float value."); //Console.WriteLine("Must input float value."); return; } Console.WriteLine("Count?"); int count; if (!int.TryParse(Console.ReadLine(), out count)) { Debug.Log("Must input int value."); //Console.WriteLine("Must input int value."); return; } SaveData data = new SaveData { Name = name, Number = number, Count = count, }; SaveDataManager.Save(data); }
private void Awake() { bool error = false; if (instance != null) { Debug.LogWarning("More than one instance of GameManager is trying to active"); error = true; } if (saveDataManager != null) { Debug.LogWarning("More than one instance of saveDataManager is trying to active"); error = true; } if (error) { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); instance = this; saveDataManager = GetComponent <SaveDataManager>(); if (saveDataManager == null) { saveDataManager = gameObject.AddComponent <SaveDataManager>(); } }
public async Task UpdateChannelAsync([Summary("The channel. Make sure you mention the channel with '#'.")] string channelMention) { ulong id; if (ulong.TryParse(channelMention.Replace("<", "").Replace(">", "").Replace("#", ""), out id)) { foreach (var guildData in SaveDataManager.saveData.guildDataList) { if (guildData.guildId == Context.Guild.Id) { guildData.channelId = id; SaveDataManager.Save(); await ReplyAsync("Updated channel!"); return; } } SaveDataManager.saveData.guildDataList.Add(new GuildData(Context.Guild.Id, id)); SaveDataManager.Save(); await ReplyAsync("Updated channel!"); } else { await ReplyAsync("Can't get channel. Be sure to mention it with '#'."); } }
public void ButtonSpecialAdsContinueNotification() { SaveDataManager.getValue.notificationAdsFinished = true; SaveDataManager.Save(); // SceneManager.callSceneSettings(); ButtonSpecialAds(); }
public void ButtonSettingsSound() { switch (SaveDataManager.getValue.settingsSound) { case SettingsSounds.All: SaveDataManager.getValue.settingsSound = SettingsSounds.Sound; SoundScript.instance.SoundOnlySound(); break; case SettingsSounds.Sound: SaveDataManager.getValue.settingsSound = SettingsSounds.Off; SoundScript.instance.SoundOff(); break; case SettingsSounds.Off: SaveDataManager.getValue.settingsSound = SettingsSounds.All; SoundScript.instance.SoundOn(); break; default: SaveDataManager.getValue.settingsSound = SettingsSounds.All; SoundScript.instance.SoundOn(); break; } SaveDataManager.Save(); OESettings.instance.UpdateButtonUISound(); }
private void Awake() { instance = this; m_SaveMgr = GameObject.Find("SaveDataManager").GetComponent <SaveDataManager>(); m_Data = GameObject.Find("Santa").GetComponent <PlayerData>(); rscs = GameObject.Find("ResultScoreContainer").GetComponent <ResultScoreContainerScript>(); }
public void ButtonSettingsVibration() { switch (SaveDataManager.getValue.settingsVibration) { case SettingsVibration.Off: SaveDataManager.getValue.settingsVibration = SettingsVibration.Short; break; case SettingsVibration.Short: SaveDataManager.getValue.settingsVibration = SettingsVibration.Medium; break; case SettingsVibration.Medium: SaveDataManager.getValue.settingsVibration = SettingsVibration.Long; break; case SettingsVibration.Long: SaveDataManager.getValue.settingsVibration = SettingsVibration.Off; break; default: SaveDataManager.getValue.settingsVibration = SettingsVibration.Medium; break; } SaveDataManager.Save(); VibrationManager.Setup(); OESettings.instance.UpdateButtonUIVibration(); VibrationManager.Vibrate(); }
void Awake() { if (instance == null) { instance = this; } }
public static void Postfix(SaveSlotType gameMode, string name) { string data = SaveDataManager.Serialize(); SaveGameSlots.SaveDataToSlot(gameMode, SaveGameSystem.m_CurrentEpisode, SaveGameSystem.m_CurrentGameId, name, "global" + SaveDataManager.DATA_FILENAME_SUFFIX, data); SaveDataManager.Clear(); }
static int getString(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { SaveDataManager obj = (SaveDataManager)ToLua.CheckObject <SaveDataManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); string o = obj.getString(arg0); LuaDLL.lua_pushstring(L, o); return(1); } else if (count == 3) { SaveDataManager obj = (SaveDataManager)ToLua.CheckObject <SaveDataManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); string o = obj.getString(arg0, arg1); LuaDLL.lua_pushstring(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: SaveDataManager.getString")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private void BeforeAdProcess() { statusBeforAd = SaveDataManager.getValue.gameStatus; SaveDataManager.getValue.gameStatus = GameStatus.advert; SaveDataManager.Save(); Time.timeScale = 0f; }
public void SetRulesFromPreset(GameRules rules) { // Deselect the old rules if (CurrentlyWorkshoppedGameRules != null) { RulePresetSelector matchingOldSelector = MatchingSelector(CurrentlyWorkshoppedGameRules); if (matchingOldSelector != null) { matchingOldSelector.SetHighlightedState(false); } } CurrentlyWorkshoppedGameRules = rules.CloneRules(); FutureGameRules = rules.CloneRules(); HydrateRulePanel(); UpdateRuleSetButton.interactable = false; SaveDataManager.SetLastUsedGameRule(rules); RulePresetSelector matchingNewSelector = MatchingSelector(CurrentlyWorkshoppedGameRules); if (matchingNewSelector != null) { matchingNewSelector.SetHighlightedState(true); } }
void Awake() { if (i == null) { i = this; } }
IEnumerator LoadScenes() { // Load all of the scenes, additively AsyncOperation[] sceneLoadOperations = { SceneManager.LoadSceneAsync(SceneName.Village, LoadSceneMode.Additive), SceneManager.LoadSceneAsync(SceneName.Spring, LoadSceneMode.Additive), SceneManager.LoadSceneAsync(SceneName.Summer, LoadSceneMode.Additive), SceneManager.LoadSceneAsync(SceneName.Fall, LoadSceneMode.Additive), SceneManager.LoadSceneAsync(SceneName.Winter, LoadSceneMode.Additive) }; foreach (var op in sceneLoadOperations) { yield return(op.Await()); } foreach (var scene in this.GetAllScenes()) { yield return(scene.AwaitLoad()); } EventManager.FireEvent(new AllScenesLoadedEvent()); var saveDataManager = new SaveDataManager( new TomlQuestReader(), new TomlQuestStateReader(), new TomlQuestStateWriter() ); this.questEventManager = new QuestEventManager(saveDataManager); this.questEventManager.Init(); yield break; }
private void AfterAdProcess() { lastAdShown = Time.realtimeSinceStartup; SaveDataManager.getValue.gameStatus = statusBeforAd; SaveDataManager.Save(); Time.timeScale = 1f; }
public void loadScene() { SaveData load = SaveDataManager.load(); num = 1; LoadingManager.loadScene("Start_Stage"); }
public void saveThis() { SaveData save = new SaveData(); getHierachy(); save.hp = playerHpManagerScript.hp.fillAmount; save.curseBar = playerCurseUIScript.playerCurseBar.fillAmount; save.curseCount = playerCurseUIScript.playerCurseCount; save.coinCount = coinMangerScript.coinCount; save.playerPos[0] = playerPos.position.x; save.playerPos[1] = playerPos.position.y; save.playerPos[2] = playerPos.position.z; for (int i = 0; i < 2; i++) { save.playersWeapon[i] = playerHaveWeaponUINo4Script.playerWeaponName[i].text; } for (int i = 0; i < 3; i++) { save.playersPowerCount[i] = playerPowerDataBaseScript.playersPowerNum[i]; } for (int i = 0; i < 10; i++) { for (int j = 0; j < 10; j++) { save.playerQuest[i, j] = questManagerScript.isQuestEnd[i, j]; } } save.sceneName = SceneManager.GetActiveScene().name; SaveDataManager.save(save); }
IEnumerator Start(){ soundManager=SoundManager._instance; uiManager=UIManager._instance; saveDataManager=SaveDataManager.instance_; volcanoEyeManager=VolcanoEyeManager._instance; endText.SetActive(false); yield return new WaitForSeconds (0.5f); while( true ){ if (Input.GetMouseButtonDown (0)) { print("preiosno"); break; } yield return 0; } instance = this; for( int i = 0; i < spawnPointsParent.transform.childCount; i++){ spawnPoints.Add( spawnPointsParent.transform.GetChild(i)); } currentLives = lives; personPrefab = Resources.Load ("PersonPrefab") as GameObject; loadGame(); }
// Updates each text whenever they change in game once the player gains a point void Update() { if (currentScore > scoreLastFrame) { currentScoreText.text = "S: " + currentScore.ToString("F0"); scoreTextColour.FlashWhite(); scoreLastFrame = currentScore; } // Activates multiplier text if multiplier is over 2 if (multiplier >= 2 && lastFrameMultiplier < multiplier) { multiplierText.text = "COMBO X " + multiplier.ToString("F0"); multiplierTextColour.FlashWhite(); } else if (multiplier < 2) { multiplierText.text = ""; } lastFrameMultiplier = multiplier; if (currentScore >= highScore) { highScoreText.text = "HI: " + highScore.ToString("F0"); highScoreTextColour.FlashWhite(); highScore = currentScore; SaveDataManager <OrbitalSaveData> .data.highscore = highScore; SaveDataManager <OrbitalSaveData> .SaveData(); } }
private void Awake() { // TODO: Move this out of here eventually (worth splitting json files out also?) // PLUS, don't store this in the user directory. It belongs to the games files, it // might even be worth making it in to a binary eventually. AnimationGateData = new List <AnimationGate>(); var loadedGates = SaveDataManager.LoadAssetData <List <GateModelCollection> >(DataConsts.ANIMATION_LOGIC_FILE) .Where(x => x.targetEntity == CharacterData.Id) .FirstOrDefault().gates; // Attempt to reconstruct gate data using this new instanced data AnimationGateData = loadedGates.Select(gate => { // This is where it gets rather nasty. Compare via switch to see what we need to bind. It's also nasty // IMO because I have to cast it as a condition object, then convert it all to a list. List <ConditionObject <float> > floatConditions = gate.floatConditions != null ? gate.floatConditions.Select(f => { return(new FloatCondition(f.Id, f.Expected, f.Value, f.LogicMethod) as ConditionObject <float>); }).ToList() : new List <ConditionObject <float> >(); List <ConditionObject <bool> > boolConditions = gate.boolConditions != null ? gate.boolConditions.Select(b => { return(new BoolCondition(b.Id, b.Expected, b.Value, b.LogicMethod) as ConditionObject <bool>); }).ToList() : new List <ConditionObject <bool> >(); // Nasty stuff ended, we just return a new animation gate. return(new AnimationGate() { playAnimation = gate.playAnimation, floatConditions = floatConditions, boolConditions = boolConditions }); }).ToList(); }
void Awake() { cardDataBase = GameObject.FindObjectOfType <Sc_CardDataBase>(); saveDataManager = GameObject.FindObjectOfType <SaveDataManager>(); levelManager = GameObject.FindObjectOfType <Sc_LevelManager>(); saveDataManager.LoadGameData(); }
public static SaveDataManager Get() { if (instance == null) { instance = new SaveDataManager(); } return(instance); }
public override void UpdateLevel() { if (SaveDataManager.getValue.shrinkItemLVL < 3) { SaveDataManager.getValue.shrinkItemLVL++; SaveDataManager.Save(); } }
public void CompareAndSaveHighScore(float fastestTime) { if (fastestTime > highScore.FastestTime) { highScore.SetNewFastestTime(fastestTime); SaveDataManager.SaveData(highScore, Global.saveFile_HighScore); } }
void OnEnable() { stageMgr = GameObject.Find("StageMgr").GetComponent <StageMgr>(); saveMgr = GameObject.Find("SaveDataManager").GetComponent <SaveDataManager>(); rscs = GameObject.Find("ResultScoreContainer").GetComponent <ResultScoreContainerScript>(); pdata = GameObject.Find("Santa").GetComponent <PlayerData>(); saveFeatureAvailable = (ObjectManager.m_Inst != null && stageMgr != null && saveMgr != null && rscs != null && pdata != null); }
public void SetupEndgame() { SaveDataManager.getValue.statsTotalGamesPlayed += preRevive.totalGamesPlayed + postRevive.totalGamesPlayed; SaveDataManager.getValue.statsTotleCountRevive += preRevive.totalCountRevive + postRevive.totalCountRevive; // STATS SaveDataManager.getValue.statsTotalParticles += value.particlesSpawned; // Normal Particles SaveDataManager.getValue.statsTotalNormalParticlesSpawned += value.normalParticlesSpawned; SaveDataManager.getValue.statsTotalNormalParticlesDestroyed += value.normalParticlesDestroyed; SaveDataManager.getValue.statsTotalNormalParticlesCollected += value.normalParticlesCollected; SaveDataManager.getValue.statsTotalGainedMass += value.gainedMass; // Shrink Particles SaveDataManager.getValue.statsTotalShrinkParticlesSpawned += value.shrinkParticlesSpawned; SaveDataManager.getValue.statsTotalShrinkParticlesDestroyed += value.shrinkParticlesDestroyed; SaveDataManager.getValue.statsTotalShrinkParticlesCollected += value.shrinkParticlesCollected; SaveDataManager.getValue.statsTotalLossMass += value.lossMass; // Gold Particles SaveDataManager.getValue.statsTotalGoldParticlesSpawned += value.goldParticlesSpawned; SaveDataManager.getValue.statsTotalGoldParticlesDestroyed += value.goldParticlesDestroyed; SaveDataManager.getValue.statsTotalGoldParticlesCollected += value.goldParticlesCollected; SaveDataManager.getValue.statsTotalGainedGold += value.goldMassCollected; // Projectiles SaveDataManager.getValue.statsTotalProjectilesFired += value.projectilesFiredTotal; SaveDataManager.getValue.statsTotalProjectilesHit += value.projectilesHitTotal; // Input SaveDataManager.getValue.statsTotalInputSwipe += value.inputSwipeCount; SaveDataManager.getValue.statsTotalInputTab += value.inputTabCount; // Time value.roundTime = Time.realtimeSinceStartup - value.startTime; SaveDataManager.getValue.totalTimeIngame += value.roundTime; // Score SaveDataManager.getValue.scoreTotal += value.score; GoldScript.instance.EarnGold(value.goldMassCollected); if (ScoreScript.instance.newHighscore) { GoogleLoginScript.instance.SetNewHighscore((int)value.highscore, GPGSIds.leaderboard_highscore); SaveDataManager.getValue.highscore = value.highscore; SaveDataManager.getValue.highscoreRoundDataGrow = preRevive.normalParticlesDestroyed + postRevive.normalParticlesDestroyed; SaveDataManager.getValue.highscoreRoundDataShrink = preRevive.shrinkParticlesCollected + postRevive.shrinkParticlesCollected; SaveDataManager.getValue.highscoreRoundDataGold = preRevive.goldMassCollected + postRevive.goldMassCollected; SaveDataManager.getValue.highscoreRoundDataTime = preRevive.roundTime + postRevive.roundTime; } // Achievements if (ScoreScript.instance.difficultFactor > SaveDataManager.getValue.maxReachedDifficulty) { SaveDataManager.getValue.maxReachedDifficulty = ScoreScript.instance.difficultFactor; } // Level value.levelPointsForDestroy = value.normalParticlesDestroyed + value.goldParticlesCollected + value.shrinkParticlesCollected; value.levelPointsForDistance = (int)value.roundTime; SaveDataManager.getValue.currentLevelPoints += value.levelPointsForDestroy + value.levelPointsForDistance; var lvlCalculation = GetCurrentLevel(); SaveDataManager.getValue.currentLevel = lvlCalculation[0]; SaveDataManager.getValue.currentRemainingLevelPoints = lvlCalculation[1]; SaveDataManager.Save(); }
// Use this for initialization void Awake () { instance_=this; if(PlayerPrefs.GetInt("bestLevel")==null){ bestLevel=1; PlayerPrefs.SetInt("bestLevel",bestLevel); }else{ bestLevel=PlayerPrefs.GetInt("bestLevel"); } }
public static string GetGameModeString( SaveDataManager.GameMode GameMode ) { //public enum GameMode { Normal, Chars, Banana, Dummy }; string[] text = { "とにかくゴリラ", "100ゴリラ", "バナナマスター", "" }; return text[(int)GameMode]; }
string GetCurrentValTextSubscription( SaveDataManager.GameMode GameMode ) { //public enum GameMode { Normal, Chars, Banana, Dummy }; string[] text = { "いま\nこ", "あと\nこ", "いま\nバナナ", "" }; return text[(int)GameMode]; }
string GetTimeTextSubscription( SaveDataManager.GameMode GameMode ) { //public enum GameMode { Normal, Chars, Banana, Dummy }; string[] text = { "残り\n秒", "いま\n秒", "残り\n秒", "" }; return text[(int)GameMode]; }
// Use this for initialization void Awake () { uiManager=UIManager._instance; saveDataManager=SaveDataManager._instance; audio = this.gameObject.GetComponents<AudioSource>(); playMainTheme(); _instance=this; if(!PlayerPrefs.HasKey("soundLevel")){ AudioListener.volume = 1.0F; }else{ AudioListener.volume =PlayerPrefs.GetFloat("soundLevel"); uiManager.soundONOFF(); } }
void Initialize() { pet = GameObject.Find("Pet"); pet.transform.localPosition = new Vector3(0f, 0.26f, 4f); pet.transform.localScale = new Vector3(0.4f, 0.4f, 1.0f); pet.SetActive(true); fontSize = (int)(Screen.width / 20f); CreateBackground(); CreateDecideButton(); saveDataManager = GameObject.Find("/SaveDataManager"); saveDataManagerScript = saveDataManager.GetComponent<SaveDataManager>(); saveDataManagerScript.SetAbstractPetScript(); saveDataManagerScript.InputSaveData(); whiteOutManager = GameObject.Find("/WhiteOutManager"); whiteOutManagerScript = whiteOutManager.GetComponent<WhiteOutManager>(); InitializeInputField(); }
private void Initialize() { transform.gameObject.AddComponent<SpriteRenderer>(); transform.gameObject.AddComponent(typeof(BoxCollider2D)); Texture2D texture = Resources.Load<Texture2D>("Images/Icon/StartButton"); GetComponent<SpriteRenderer>().sprite = SpriteManager.GetSprite(texture); sizeX = GetComponent<SpriteRenderer>().bounds.size.x; sizeY = GetComponent<SpriteRenderer>().bounds.size.y; GetComponent<BoxCollider2D>().size = new Vector2(sizeX, sizeY); transform.localScale = new Vector3(1.0f, 1.0f); transform.localPosition = PositionManager.GetFitPosition(0f, -0.25f, 2.0f); saveDataManager = GameObject.Find("/SaveDataManager"); saveDataManagerScript = saveDataManager.GetComponent<SaveDataManager>(); whiteOutManager = GameObject.Find("/WhiteOutManager"); whiteOutManagerScript = whiteOutManager.GetComponent<WhiteOutManager>(); whiteOutManagerScript.state = "In"; ButtonAnimation.SetAnimation (transform, "", "button_start01"); }
protected void Initialize() { transform.localPosition = PositionManager.GetFitPosition(0f, 0f, 0f); transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); CreateBackgroundImage(); CreateStartButton(); CreateStartTitle(); if(!GameObject.Find("/SaveDataManager")){ CreateSaveDataManager(); saveDataManager = GameObject.Find("/SaveDataManager"); saveDataManagerScript = saveDataManager.GetComponent<SaveDataManager>(); } if(!GameObject.Find("/WhiteOutManager")){ CreateWhiteOutManager(); whiteOutManager = GameObject.Find("/WhiteOutManager"); whiteOutManagerScript = whiteOutManager.GetComponent<WhiteOutManager>(); } SetAudio(); }
void Initialize() { transform.localPosition = new Vector3 (0f, 0f, 10.0f); saveDataManager = GameObject.Find("/SaveDataManager"); saveDataManagerScript = saveDataManager.GetComponent<SaveDataManager>(); CreateAllObject(); stateMachine = GameObject.Find("/SettingStateMachine"); stateMachineScript = stateMachine.GetComponent<SettingStateMachine>(); }
// Use this for initialization public void Start() { Text = this.gameObject.GetComponent<Text>(); SaveDataManager = GameObject.Find( "SaveDataManager" ).GetComponent<SaveDataManager>(); //Debug.Log( this.name ); switch( this.name ) { case "TotalChar": Text.text = "いままでに消した文字数 " + SaveDataManager.Get( SaveDataManager.Key.CharNum ); break; case "TotalGorilla1": Text.text = "いままでに消したゴリラの数 " + SaveDataManager.Get( SaveDataManager.Key.Gorilla1Num ); break; case "TotalGorilla2": Text.text = "いままでに消したゴリラゴリラの数 " + SaveDataManager.Get( SaveDataManager.Key.Gorilla2Num ); break; case "TotalGorilla3": Text.text = "いままでに消した\nゴリラゴリラゴリラの数 " + SaveDataManager.Get( SaveDataManager.Key.Gorilla3Num ); break; case "TotalGorilla4": Text.text = "いままでに消した\nゴリラゴリラゴリラゴリラの数 " + SaveDataManager.Get( SaveDataManager.Key.Gorilla4Num ); break; case "TotalGorilla5": Text.text = "いままでに消した\nゴリラゴリラゴリラゴリラゴリラ以上の数 " + SaveDataManager.Get( SaveDataManager.Key.Gorilla5Num ); break; case "TotalBanana": Text.text = "いままでに消したバナナの数 " + SaveDataManager.Get( SaveDataManager.Key.BananaNum ) + "バナナ"; break; case "TotalPlayNum": Text.text = "いままでのプレイ回数 " + SaveDataManager.Get( SaveDataManager.Key.PlayNum ) + "回"; break; case "TotalPlayTime": Text.text = "いままでのプレイ時間 " + SaveDataManager.Get( SaveDataManager.Key.PlayTime ) + "秒"; break; case "HighScoreNormal": Text.text = "とにかくゴリラのハイスコア " + SaveDataManager.GetHighScoreString( SaveDataManager.GameMode.Normal ); break; case "HighScoreChars": Text.text = "100ゴリラのハイスコア " + SaveDataManager.GetHighScoreString( SaveDataManager.GameMode.Chars ); break; case "HighScoreBanana": Text.text = "バナナマスターのハイスコア " + SaveDataManager.GetHighScoreString( SaveDataManager.GameMode.Banana ); break; } }
// Use this for initialization void Awake () { _instance=this; }
IEnumerator Start(){ currentTime = maxTime; soundManager =SoundManager._instance; volcanoEyeManager=VolcanoEyeManager._instance; particleManager=ParticleManager._instance; saveDataManager=SaveDataManager._instance; savedLavaPosition=lavaSprite.transform.localPosition; savedSkyColor = skySprite.color; endText.SetActive(false); yield return new WaitForSeconds (0.5f); while( true ){ if (Input.GetMouseButtonDown (0)) { if(challengeType==ChallengeType.TIME){ StartCoroutine(UpdateTimeCoroutine()); } break; } yield return 0; } instance = this; for( int i = 0; i < spawnPointsParent.transform.childCount; i++){ spawnPoints.Add( spawnPointsParent.transform.GetChild(i)); } for (int i = 0; i < personOriginPointsParent.transform.childCount; i++) { originPoints.Add(personOriginPointsParent.transform.GetChild(i)); } for (int i = 0; i < jumpPointsParent.transform.childCount; i++) { jumpPoints.Add(jumpPointsParent.transform.GetChild(i)); } currentLives = lives; personPrefab = Resources.Load ("PersonPrefab") as GameObject; loadGame(); }
void Start() { this.nextScenes = "Main"; pet = GameObject.Find("Pet"); abstractPetScript = pet.GetComponent<AbstractPet>(); saveDataManager = GameObject.Find("/SaveDataManager"); saveDataManagerScript = saveDataManager.GetComponent<SaveDataManager>(); whiteOutManager = GameObject.Find("/WhiteOutManager"); whiteOutManagerScript = whiteOutManager.GetComponent<WhiteOutManager>(); whiteOutManagerScript.state = "In"; CreateAllObject(); pet.GetComponent<Animator>().enabled = true; pet.transform.localPosition = new Vector3(0f, -0.1f, 4f); gameObject.AddComponent<AudioSource>(); GetComponent<AudioSource>().clip = Resources.Load<AudioClip>("Audio/main_bgm04"); GetComponent<AudioSource>().volume = 0.8f; GetComponent<AudioSource> ().playOnAwake = false; GetComponent<AudioSource>().loop = true; GetComponent<AudioSource>().Play(); }
// Use this for initialization void Start() { SaveDataManager = GameObject.Find( "SaveDataManager" ).GetComponent<SaveDataManager>(); for( int i = 0; i < 25; i++ ) { Vector3 pos = new Vector3( Random.Range( -1.0f, 1.0f ), 10 + i * 0.4f, 0 ); GameObject hoge = Instantiate( Drop_GameObject, pos, new Quaternion() ) as GameObject; allDrops.Add( hoge.GetComponent<Drop>() ); } }
// Use this for initialization void Start() { SaveDataManager = GameObject.Find( "SaveDataManager" ).GetComponent<SaveDataManager>(); TimeText = GameObject.Find( "TimeText" ).GetComponent<Text>(); CurrentValText = GameObject.Find( "CurrentValText" ).GetComponent<Text>(); CurrentValText_Subscription = GameObject.Find( "CurrentValText_Subscription" ).GetComponent<Text>(); CurrentValText_Subscription.text = GetCurrentValTextSubscription( SaveDataManager.GetGameMode() ); TimeText_Subscription = GameObject.Find( "TimeText_Subscription" ).GetComponent<Text>(); TimeText_Subscription.text = GetTimeTextSubscription( SaveDataManager.GetGameMode() ); SaveDataManager.InitCurrentScore(); startTime = Time.time; }