void Update()
    {
        if (!AmmoPickUp.Player)
        {
            return;
        }

        var currentDistance = Vector3.Distance(AmmoPickUp.Player.position, transform.position);

        if (currentDistance < distance)
        {
            var screenpos = Camera.main.WorldToScreenPoint(transform.position);
            screenpos.y += offset;
            AmmoPickUp.pickupText.ShowText(screenpos);
        }

        if (currentDistance < distance && Input.GetKeyDown("e"))
        {
            speed.SetSpeedPowerUp();
            Destroy(gameObject);
        }
        else
        {
            Destroy(gameObject, cooldownDestroy);
        }
    }