private void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "laser") { Destroy(col.gameObject); Instantiate(explosion, transform.position, Quaternion.identity); manager.UpdateScore(); Destroy(this.gameObject); } else if (col.gameObject.tag == "Player") { Player_Movement player = col.GetComponent <Player_Movement>(); if (player != null) { manager.UpdateScore(); player.Damage(); } Instantiate(explosion, transform.position, Quaternion.identity); Destroy(this.gameObject); } }