void JumpUpdate() { if (Input.GetButtonDown("Jump") && jumpdoubletap) { //BD playermovement.BoostDash(); Debug.Log("BD"); } if (Input.GetButton("Jump") && !jumpdoubletap) { isjumping = true; jumpdoubletap = true; //Jump StartCoroutine(DoubleTapCountDown()); } if (Input.GetButtonUp("Jump")) { isjumping = false; } }