public static void UpdateCurrentToolPartsValue(int changeValue)
 {
     currentToolParts = Mathf.Clamp((currentToolParts += changeValue), 0, PlayerSkills.GetMaxToolPartsValue());
 }
 public static void SetCurrentToolPartsValue(int newValue)
 {
     currentToolParts = Mathf.Clamp(newValue, 0, PlayerSkills.GetMaxToolPartsValue());
 }