public void CmdUpdatePlayerSkillPoints()
    {
        Debug.Log("CMD: Update Player Skillpoints");
        PlayerSkills playerSkills = playerGameObject.GetComponent <PlayerSkills>();

        if (playerSkills != null)
        {
            int[] playerSkillPoints  = playerSkills.GetPlayerSkills();
            int   newSkillPointCount = playerSkills.GetCurrentSkillPoint();

            RpcUpdatePlayerSkillPoints(newSkillPointCount, playerSkillPoints);
        }
    }