public static void UpdateCurrentBuildingMaterialsValue(int changeValue)
 {
     currentBuildingMaterials = Mathf.Clamp((currentBuildingMaterials += changeValue), 0, PlayerSkills.GetMaxBuildingMaterialsValue());
 }
 public static void SetCurrentBuildingMaterialsValue(int newValue)
 {
     currentBuildingMaterials = Mathf.Clamp(newValue, 0, PlayerSkills.GetMaxBuildingMaterialsValue());
 }