void UpdateSkillsResources()
    {
        skillsGroup.GetChild(0).GetChild(0).GetComponent <Text>().text = PlayerSkills.GetCurrentContractsTier().ToString();
        skillsGroup.GetChild(0).GetChild(1).GetComponent <Text>().text = PlayerSkills.GetNextContractsUpgradeCostsAsString();

        skillsGroup.GetChild(1).GetChild(0).GetComponent <Text>().text = PlayerSkills.GetCurrentCurrencyTier().ToString();
        skillsGroup.GetChild(1).GetChild(1).GetComponent <Text>().text = PlayerSkills.GetNextCurrencyUpgradeCostsAsString();

        skillsGroup.GetChild(2).GetChild(0).GetComponent <Text>().text = PlayerSkills.GetCurrentEfficiencyTier().ToString();
        skillsGroup.GetChild(2).GetChild(1).GetComponent <Text>().text = PlayerSkills.GetNextEfficiencyUpgradeCostsAsString();

        skillsGroup.GetChild(3).GetChild(0).GetComponent <Text>().text = PlayerSkills.GetCurrentEnergyTier().ToString();
        skillsGroup.GetChild(3).GetChild(1).GetComponent <Text>().text = PlayerSkills.GetNextEnergyUpgradeCostsAsString();

        skillsGroup.GetChild(4).GetChild(0).GetComponent <Text>().text = PlayerSkills.GetCurrentBuildingMaterialsTier().ToString();
        skillsGroup.GetChild(4).GetChild(1).GetComponent <Text>().text = PlayerSkills.GetNextBuildingMaterialsUpgradeCostsAsString();

        skillsGroup.GetChild(5).GetChild(0).GetComponent <Text>().text = PlayerSkills.GetCurrentToolPartsTier().ToString();
        skillsGroup.GetChild(5).GetChild(1).GetComponent <Text>().text = PlayerSkills.GetNextToolPartsUpgradeCostsAsString();

        skillsGroup.GetChild(6).GetChild(0).GetComponent <Text>().text = PlayerSkills.GetCurrentBookPagesTier().ToString();
        skillsGroup.GetChild(6).GetChild(1).GetComponent <Text>().text = PlayerSkills.GetNextBookPagesUpgradeCostsAsString();

        skillsGroup.GetChild(7).GetChild(0).GetComponent <Text>().text = PlayerSkills.GetCurrentLumberTreesTier().ToString();
        skillsGroup.GetChild(7).GetChild(1).GetComponent <Text>().text = PlayerSkills.GetNextLumberTreesUpgradeCostsAsString();

        skillsGroup.GetChild(8).GetChild(0).GetComponent <Text>().text = PlayerSkills.GetCurrentLumberLogsTier().ToString();
        skillsGroup.GetChild(8).GetChild(1).GetComponent <Text>().text = PlayerSkills.GetNextLumberLogsUpgradeCostsAsString();

        skillsGroup.GetChild(9).GetChild(0).GetComponent <Text>().text = PlayerSkills.GetCurrentLumberFirewoodTier().ToString();
        skillsGroup.GetChild(9).GetChild(1).GetComponent <Text>().text = PlayerSkills.GetNextLumberFirewoodUpgradeCostsAsString();
    }