public static void UpdateCurrentToolPartsValue(int changeValue) { currentToolParts = Mathf.Clamp((currentToolParts += changeValue), 0, PlayerSkills.GetMaxToolPartsValue()); }
public static void SetCurrentToolPartsValue(int newValue) { currentToolParts = Mathf.Clamp(newValue, 0, PlayerSkills.GetMaxToolPartsValue()); }