public static void UpdateCurrentBuildingMaterialsValue(int changeValue) { currentBuildingMaterials = Mathf.Clamp((currentBuildingMaterials += changeValue), 0, PlayerSkills.GetMaxBuildingMaterialsValue()); }
public static void SetCurrentBuildingMaterialsValue(int newValue) { currentBuildingMaterials = Mathf.Clamp(newValue, 0, PlayerSkills.GetMaxBuildingMaterialsValue()); }