public override void OnLobbyServerConnect(NetworkConnection conn) { base.OnLobbyServerConnect(conn); PC = GameObject.Find("PlayerCountText").GetComponent <Text>(); PC_cs.count(); PC_cs.textsync(PC_cs.CountReturn()); }
public override void OnLobbyServerConnect(NetworkConnection conn) { base.OnLobbyServerConnect(conn); PC = GameObject.Find("PlayerCountText").GetComponent <Text>(); PC_cs.count(); PC_cs.textsync(PC_cs.CountReturn()); }