void Awake() { sceneHandler = FindObjectOfType <ScreenFadeHandler>(); playerStats = FindObjectOfType <PlayerStats>(); playerCount = FindObjectOfType <PlayerCount>(); playerSpawner = FindObjectOfType <PlayerSpawner>(); //playerCombat = FindObjectOfType<PlayerCombat>(); playerInput = GetComponent <PlayerInput>(); controls = new PlayerInputMap(); if (playerCount != null) { playerCount.AddPlayerInputManager(gameObject); } }
void AddToPlayerList() { playerCount.AddPlayerInputManager(gameObject); }