void Awake()
    {
        sceneHandler  = FindObjectOfType <ScreenFadeHandler>();
        playerStats   = FindObjectOfType <PlayerStats>();
        playerCount   = FindObjectOfType <PlayerCount>();
        playerSpawner = FindObjectOfType <PlayerSpawner>();
        //playerCombat = FindObjectOfType<PlayerCombat>();
        playerInput = GetComponent <PlayerInput>();
        controls    = new PlayerInputMap();

        if (playerCount != null)
        {
            playerCount.AddPlayerInputManager(gameObject);
        }
    }
 void AddToPlayerList()
 {
     playerCount.AddPlayerInputManager(gameObject);
 }