void OnMatchmakerMatchFound(IMatchmakerMatched matched)
    {
        MatchMaker.Instance.UnsubscribeFromMatchFoundEvent(OnMatchmakerMatchFound);
        MatchMaker.Instance.SubscribeToPlayerJoinedEvent(OnPlayerJoinedMatch);
        MatchMaker.Instance.SubscribeToMatchStartEvent(OnMatchStart);

        ReadyPlayersCount.UpdateTotalPlayers(matched.Users.Count());
        AcceptMatchPanel.SetActive(true);
        LoadingPanel.SetActive(false);
    }