void OnMatchmakerMatchFound(IMatchmakerMatched matched) { MatchMaker.Instance.UnsubscribeFromMatchFoundEvent(OnMatchmakerMatchFound); MatchMaker.Instance.SubscribeToPlayerJoinedEvent(OnPlayerJoinedMatch); MatchMaker.Instance.SubscribeToMatchStartEvent(OnMatchStart); ReadyPlayersCount.UpdateTotalPlayers(matched.Users.Count()); AcceptMatchPanel.SetActive(true); LoadingPanel.SetActive(false); }