void Jump() { #if UNITY_EDITOR if (Input.GetKeyDown("space")) { rigidbody.velocity = new Vector2(rigidbody.velocity.x, jumpForce); playerAnim.SetJumping(true); } #else if ((CrossPlatformInputManager.GetButtonDown("A_Button")) && grounded == true) { rigidbody.velocity = new Vector2(rigidbody.velocity.x, jumpForce); playerAnim.SetJumping(true); } #endif if (rigidbody.velocity.y <= 0.05f && grounded == true) { playerAnim.SetJumping(false); } }