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C# (CSharp) PlayerAnim.FlyOnAnim Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
PlayerAnim
Méthode/Fonction:
FlyOnAnim
Exemples au hotexamples.com:
1
C# (CSharp) PlayerAnim.FlyOnAnim - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
PlayerAnim.FlyOnAnim
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
GUIupdate(4)
Jump(3)
Regenepoint(3)
Idle(3)
Move(2)
Equals(2)
Run(2)
MoveRight(2)
MoveLeft(2)
SetDownSlashActive(1)
SetHitTrigger(1)
Play(1)
PlayAnim(1)
PlayDashSlashAnim(1)
PlayDieAnim(1)
PlayHurtAnim(1)
PlayIdleAnim(1)
SetIsOnGround(1)
PlayJumpSound(1)
PlaySlashAnim(1)
PlayWalkAnim(1)
SetInteger(1)
ResetDashes(1)
SetDir(1)
SetGrounded(1)
RisingAnim(1)
SetGrabbed(1)
SetFloat(1)
SetAttackTrigger(1)
SetFacing(1)
SetBool(1)
SetCrouchInput(1)
SetDashDirection(1)
SetDeathTrigger(1)
SetDie(1)
SetAnimBool(1)
Aim(1)
NormalAnim(1)
EndWallSlide(1)
AnimUpdate(1)
Attack(1)
ChangeAnim(1)
ContinuePlay(1)
Damage(1)
Dapush(1)
DashAnimOff(1)
DashAnimOn(1)
Dead(1)
Death(1)
Deathanim(1)
Méthodes fréquemment utilisées
GUIupdate (4)
Jump (3)
Regenepoint (3)
Idle (3)
Move (2)
Equals (2)
Run (2)
MoveRight (2)
MoveLeft (2)
SetDownSlashActive (1)
Méthodes fréquemment utilisées
SetHitTrigger (1)
Play (1)
PlayAnim (1)
PlayDashSlashAnim (1)
PlayDieAnim (1)
PlayHurtAnim (1)
PlayIdleAnim (1)
SetIsOnGround (1)
PlayJumpSound (1)
PlaySlashAnim (1)
PlayWalkAnim (1)
SetInteger (1)
ResetDashes (1)
SetDir (1)
SetGrounded (1)
RisingAnim (1)
SetGrabbed (1)
SetFloat (1)
SetAttackTrigger (1)
SetFacing (1)
Méthodes fréquemment utilisées
PlayWalkAnim (1)
SetInteger (1)
ResetDashes (1)
SetDir (1)
SetGrounded (1)
RisingAnim (1)
SetGrabbed (1)
SetFloat (1)
SetAttackTrigger (1)
SetFacing (1)
SetBool (1)
SetCrouchInput (1)
SetDashDirection (1)
SetDeathTrigger (1)
SetDie (1)
SetAnimBool (1)
Aim (1)
NormalAnim (1)
EndWallSlide (1)
AnimUpdate (1)
Attack (1)
ChangeAnim (1)
ContinuePlay (1)
Damage (1)
Dapush (1)
DashAnimOff (1)
DashAnimOn (1)
Dead (1)
Death (1)
Deathanim (1)
Méthodes fréquemment utilisées
SetBool (1)
SetCrouchInput (1)
SetDashDirection (1)
SetDeathTrigger (1)
SetDie (1)
SetAnimBool (1)
Aim (1)
NormalAnim (1)
EndWallSlide (1)
AnimUpdate (1)
Attack (1)
ChangeAnim (1)
ContinuePlay (1)
Damage (1)
Dapush (1)
DashAnimOff (1)
DashAnimOn (1)
Dead (1)
Death (1)
Deathanim (1)
Die (1)
EndDash (1)
FiantAnimOff (1)
AmIDead (1)
FiantAnimOn (1)
FlyOffAnim (1)
FlyOnAnim (1)
Grounded (1)
Init (1)
InitAnimator (1)
IsAtk (1)
IsFacingRight (1)
JunpAnimOff (1)
JunpAnimOn (1)
LookLeft (1)
LookRight (1)
Lose (1)
SetJumping (1)
Exemple #1
0
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public override void Fly() { player.transform.Translate(0, 0.1f, 0); playerAnimator.FlyOnAnim(); }
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