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C# (CSharp) Player1.Confirm Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
Player1
Méthode/Fonction:
Confirm
Exemples au hotexamples.com:
1
C# (CSharp) Player1.Confirm - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
Player1.Confirm
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
Attack(7)
Damage(6)
Dispose(2)
Clear(2)
AssignPlayerReference(2)
AssignStation(2)
Contains(2)
CleanChosenCards(2)
Damaged(2)
DecreaseVelocity(2)
ClearStationAssignment(2)
Dequeue(2)
AddCard(2)
CheckStatus(1)
CheckIfCheckerShouldBeKing(1)
CheckActionApplicable(1)
CanDeffend(1)
CanAtack(1)
ClearDeadUnits(1)
Confirm(1)
Clone(1)
CompletedLongUser(1)
CambiarAConduccion(1)
Connect(1)
CreatePlayer(1)
Deal(1)
DefaultScale(1)
Desactive(1)
DetachObserver(1)
DidSomething(1)
Dies(1)
CambiarADescarga(1)
Activate(1)
ButtonReleased(1)
AddToDeck(1)
ActiveAnim(1)
ActiveLongUser(1)
Add(1)
AddAircraft(1)
AddCardToDeck(1)
AddCards(1)
AddCardsToDeck(1)
AddComponent(1)
AddForce(1)
AddForces(1)
AddRange(1)
AddStats(1)
AddWeapon(1)
ButtonPressed(1)
Advance(1)
Méthodes fréquemment utilisées
Attack (7)
Damage (6)
Dispose (2)
Clear (2)
AssignPlayerReference (2)
AssignStation (2)
Contains (2)
CleanChosenCards (2)
Damaged (2)
DecreaseVelocity (2)
Méthodes fréquemment utilisées
ClearStationAssignment (2)
Dequeue (2)
AddCard (2)
CheckStatus (1)
CheckIfCheckerShouldBeKing (1)
CheckActionApplicable (1)
CanDeffend (1)
CanAtack (1)
ClearDeadUnits (1)
Confirm (1)
Clone (1)
CompletedLongUser (1)
CambiarAConduccion (1)
Connect (1)
CreatePlayer (1)
Deal (1)
DefaultScale (1)
Desactive (1)
DetachObserver (1)
DidSomething (1)
Méthodes fréquemment utilisées
Clone (1)
CompletedLongUser (1)
CambiarAConduccion (1)
Connect (1)
CreatePlayer (1)
Deal (1)
DefaultScale (1)
Desactive (1)
DetachObserver (1)
DidSomething (1)
Dies (1)
CambiarADescarga (1)
Activate (1)
ButtonReleased (1)
AddToDeck (1)
ActiveAnim (1)
ActiveLongUser (1)
Add (1)
AddAircraft (1)
AddCardToDeck (1)
AddCards (1)
AddCardsToDeck (1)
AddComponent (1)
AddForce (1)
AddForces (1)
AddRange (1)
AddStats (1)
AddWeapon (1)
ButtonPressed (1)
Advance (1)
Méthodes fréquemment utilisées
Dies (1)
CambiarADescarga (1)
Activate (1)
ButtonReleased (1)
AddToDeck (1)
ActiveAnim (1)
ActiveLongUser (1)
Add (1)
AddAircraft (1)
AddCardToDeck (1)
AddCards (1)
AddCardsToDeck (1)
AddComponent (1)
AddForce (1)
AddForces (1)
AddRange (1)
AddStats (1)
AddWeapon (1)
ButtonPressed (1)
Advance (1)
Animation (1)
AnyMoveLeft (1)
Apagar (1)
ApplyKnockBack (1)
AttachObserver (1)
Attacked (1)
AttemptFire (1)
Awake (1)
BriefUser (1)
ButtonJustPressed (1)
Active (1)
ButtonJustReleased (1)
Exemple #1
0
Afficher le fichier
Fichier :
RulesStonePaperScissorsSteps.cs
Projet :
roscoerush/domainevents
public void GivenPlayer1PlaysStone() { player1.Play(PlayType.Stone); player1.Confirm(); }