// Start is called before the first frame update void Start() { PlayerController play1 = new Player1(); play1.Start(); play1.Awake(); play1.Update(); Player1 playone = (Player1)play1; playone.Update(); PlayerController play2 = new Player2(); play2.Start(); play2.Awake(); play2.Update(); Player2 playtwo = (Player2)play2; playtwo.Update(); }