Exemple #1
0
 public void Shoot()
 {
     if (playManager.movesPossible)
     {
         if (setAblaze)
         {
             fire.Play(true);
         }
         if (electricSparks)
         {
             electricSparks.Play(true);
         }
         Vector3 force = (UtilsClass.GetMouseWorldPositionWithZ() - this.transform.position) * magnitude;
         // Debug.Log(UtilsClass.GetMouseWorldPositionWithZ());
         rigidbodyThis.AddForce(force);
         playManager.MoveMade();
     }
 }