private void Die(Player player) { PlayManager gm = GameObject.Find("Game Manager").GetComponent <PlayManager>(); hp = 0; player.ModifyPoints(50); nav.enabled = false; animator.SetBool("IsDead", true); animator.speed = 1f; animator.SetTrigger("Die"); PlaySound(dieClips, 0); Collider[] colliders = GetComponentsInChildren <Collider>(); for (int i = 0; i < colliders.Length; i++) { colliders[i].enabled = false; } gm.SpawnedZombies.Remove(this); gm.CheckZombies(); Destroy(gameObject, 20); enabled = false; }