/* 関数の定義 */ /*------------------------------------ * Start * * summary:初期化 * param :なし(void) * return :なし(void) * ------------------------------------*/ void Start() { /* 緑スコア取得 */ PlayManager pm = GameObject.FindGameObjectWithTag("PlayManager").GetComponent <PlayManager>(); int score = pm.GetScore(COLOR.GREEN); /* 緑スコア計算 */ m_score = score * m_Unit; Text text = GetComponent <Text>(); /* スコアによって表記変える */ if (score < 10) // 10以下 { text.text = " " + score + " × " + m_Unit + " = " + m_score; } else { text.text = score + " × " + m_Unit + " = " + m_score; } }