public void ActionSelect(int actionInt) { ActionType choice = (ActionType)actionInt; // heavy sword if (choice == ActionType.HeavySwordH) { if (playManager.InsertAction(spot + 1, ActionType.HeavySwordS)) { if (playManager.InsertAction(spot, choice)) { TogglePanel(spot); } } } else { if (playManager.InsertAction(spot, choice)) { TogglePanel(spot); } else { } } playManager.CalculateEnergy(); uiUpdater.UpdateTextElements(); }