public static void RCSettingCallback(GameModeSetting set, bool state, bool received)
 {
     if (PhotonNetwork.IsMasterClient && !received)
     {
         PhotonPlayer[] targets = PhotonPlayer.GetVanillaUsers();
         if (targets.Length <= 0)
         {
             return;
         }
         FengGameManagerMKII.FGM.BasePV.RPC("Chat", targets, new object[] { set.ToString(), string.Empty });
     }
 }