public static void RCSettingCallback(GameModeSetting set, bool state, bool received) { if (PhotonNetwork.IsMasterClient && !received) { PhotonPlayer[] targets = PhotonPlayer.GetVanillaUsers(); if (targets.Length <= 0) { return; } FengGameManagerMKII.FGM.BasePV.RPC("Chat", targets, new object[] { set.ToString(), string.Empty }); } }