public void WhoIsVoted() { if (PhotonNetwork.isMasterClient) { for (int i = 0; i < PhotonNetwork.playerList.Length; i++) { votePlayers[i] = PhotonNetwork.playerList[i]; } } for (int i = 0; i < PhotonNetwork.playerList.Length; i++) { if (i == 0) { votedPlayer = votePlayers[i]; } else if (votedPlayer.GetScore() < votePlayers[i].GetScore()) { votedPlayer = votePlayers[i]; } } if (votedPlayer.GetScore() == 0) { votedPlayer = null; } }
// Start is called before the first frame update void Awake() { //PhotonNetwork.OnEventCall -= this.OnPhotonEvent; view = GetComponent <PhotonView>(); timer = 30.0f; timerStarted = false; tabChoices = new int[150]; imgSuccesIndicator.enabled = false; //Si la photonView "m'appartient" if (view.isMine) { //Récupère le photonPlayer de l'adversaire dans une variable foreach (PhotonPlayer player in PhotonNetwork.playerList) { if (player.ID != PhotonNetwork.player.ID) { otherPlayer = player; break; } } //Affichge du score du joueur, de l'adversaire et du timer txtPlayerScore.text = PhotonNetwork.player.GetScore().ToString(); txtOpponentScore.text = otherPlayer.NickName + " : " + otherPlayer.GetScore().ToString(); txtTimer.text = timer.ToString(); //Si le joueur éxécutant le code est le "masterclient" //Initialisation de 150 "choix" dans un objet envoyé en //paramètre d'un event Photon, destiné à tous les joueurs if (PhotonNetwork.player.IsMasterClient) { object[] datas = new object[150]; for (int i = 0; i < 150; i++) { //Random de 1(inclus) à 5(exclus) //1 à 4 correspond aux 4 images pouvant etre affichées //aux joueurs datas[i] = Random.Range(1, 5); } //Définition de l'option de l'event pour que tous les joueurs le reçoivent RaiseEventOptions options = new RaiseEventOptions() { Receivers = ReceiverGroup.All }; PhotonNetwork.RaiseEvent((byte)PhotonEventCodes.TabChoiceFilling, datas, true, options); } PhotonNetwork.OnEventCall += this.OnPhotonEvent; } }
void InitialGameUI() { //初次進入進行遊戲畫面初始化 btn_hintLA = this.GameStartUI.GetComponentsInChildren <Button>()[0]; btn_hintST = this.GameStartUI.GetComponentsInChildren <Button>()[1]; //提示按鈕監聽事件 btn_hintLA.onClick.AddListener(ListenAgain); btn_hintST.onClick.AddListener(ShowTranslation); for (int i = 0; i < PhotonNetwork.room.PlayerCount; i++) { PhotonPlayer local = PhotonNetwork.player; PhotonNetwork.playerList[i].SetScore(0);//重置玩家分數 LocalPlayerText.text = local.GetScore().ToString("D2"); player = PhotonNetwork.playerList; //player[i].SetScore(0); Text remote = Instantiate(RemotePlayerText); GameObject GameRank = GameObject.FindGameObjectWithTag("GameRank"); remote.transform.SetParent(GameRank.transform); remote.transform.localPosition = new Vector3(28, -i * 80 + 140, 0); remote.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); remote.name = (i + 1) + ""; remote.text = player[i].NickName + " " + player[i].GetScore().ToString("D2") + "分"; } xmlprocess.createCompeteRecord(); xmlprocess.ScceneHistoryRecord("StartCompete", DateTime.Now.ToString("HH:mm:ss")); }
//計算得分 private void UpdateScores() { PhotonPlayer local = PhotonNetwork.player; int spendTime = DateDiff(this.localTime, TurnStartTime); int restTime = (int)this.turnManager.TurnDuration - spendTime; //剩餘時間 int _hintLA = xmlprocess.getRoundHintcount("hint_LA"); //當回合使用提示再聽一次的次數 int _hintST = xmlprocess.getRoundHintcount("hint_ST"); //當回合使用提示中譯的次數 string resultState = ""; switch (this.result) { case ResultType.CorrectAns: PhotonNetwork.player.AddScore((int)(restTime * 0.8 + local.GetScore() * 0.2 - (_hintLA * 1) - (_hintST * 1.5) + (PhotonNetwork.room.PlayerCount * 0.25))); //剩餘時間*0.8+原本分數*0.2-使用提示+房間人數*0.5 resultState = "correct"; break; case ResultType.None: PhotonNetwork.player.AddScore(-4); resultState = "none"; break; case ResultType.WrongAns: PhotonNetwork.player.AddScore(-1); resultState = "wrong"; break; } //Debug.Log("花費時間: "+ spendTime); achievementState[0] = xmlprocess.setRoundAns(resultState, spendTime);//答題迅速獎章 StartCoroutine(UpdatePlayerTexts()); }
/// <summary> /// 更新玩家文本信息 /// </summary> private void UpdatePlayerTexts() { PhotonPlayer remote = PhotonNetwork.player.GetNext(); PhotonPlayer local = PhotonNetwork.player; if (remote != null) { // 应该是这种格式: "name 00" if (PhotonNetwork.isMasterClient) { this.RemotePlayerText.text = remote.NickName + "—黑方 | Black " + remote.GetScore().ToString("D2"); } else { this.RemotePlayerText.text = remote.NickName + "—红方 | Red " + remote.GetScore().ToString("D2"); } } else { TimerFillImage.anchorMax = new Vector2(0f, 1f); this.TimeText.text = ""; this.RemotePlayerText.text = "等待其他玩家 00"; } if (local != null) { // 应该是这种样式: "YOU 00" if (PhotonNetwork.isMasterClient) { localPlayerType = ChessPlayerType.Red; this.LocalPlayerText.text = local.NickName + ":红方 | Red " + local.GetScore().ToString("D2"); //Debug.Log ("MasterClient"); } else { localPlayerType = ChessPlayerType.Black; this.LocalPlayerText.text = local.NickName + ":黑方 | Black " + local.GetScore().ToString("D2"); } if (localPlayerType == ChessPlayerType.Guest) { this.LocalPlayerText.text = PhotonNetwork.player.Get(2).NickName + ":黑方 | Black " + PhotonNetwork.player.Get(1).GetScore().ToString("D2"); //Debug.Log ("ChessPlayerType.Guest"); } } }
public static void AddScore(this PhotonPlayer player, int scoreToAddToCurrent) { int num = player.GetScore() + scoreToAddToCurrent; Hashtable propertiesToSet = new Hashtable(); propertiesToSet.set_Item((object)"score", (object)num); player.SetCustomProperties(propertiesToSet, (Hashtable)null, false); }
public void OnEndTurn() { if (this.turnManager.Turn < 5) { this.StartCoroutine("ShowResultsBeginNextTurnCoroutine"); } else //競賽結束,顯示本次雙方分數 { GameUiView.SetActive(false); ResultUIView.SetActive(true); PhotonPlayer remote = PhotonNetwork.player.GetNext(); PhotonPlayer local = PhotonNetwork.player; ResultUIView.GetComponentsInChildren <Text>()[1].text = local.GetScore().ToString(); ResultUIView.GetComponentsInChildren <Text>()[3].text = remote.GetScore().ToString(); Debug.Log("Your Score:" + local.GetScore() + " remote's Score: " + remote.GetScore()); } }
public static void AddScore(this PhotonPlayer player, int scoreToAddToCurrent) { int num = player.GetScore(); num += scoreToAddToCurrent; Hashtable hashtable = new Hashtable(); hashtable["score"] = num; player.SetCustomProperties(hashtable); }
public static void AddScore(this PhotonPlayer player, int scoreToAddToCurrent) { var num = player.GetScore() + scoreToAddToCurrent; var propertiesToSet = new Hashtable(); propertiesToSet["score"] = num; player.SetCustomProperties(propertiesToSet); }
public void DropFish(PhotonPlayer owner) { if (owner.GetScore() > 0 && owner.ID == view.ownerId) { owner.AddScore(-1); view.RPC("DropFishMasterClient", PhotonTargets.MasterClient, FishEject.transform.position, transform.TransformDirection(Vector3.back)); view.RPC("UpdateListScoreForAllPlayers", PhotonTargets.All); } }
// Token: 0x0600C0E4 RID: 49380 RVA: 0x00464DE4 File Offset: 0x00462FE4 public static void AddScore(this PhotonPlayer JHOEDACNNKK, int GBOEHKKHOEB) { int num = JHOEDACNNKK.GetScore(); num += GBOEHKKHOEB; Hashtable hashtable = new Hashtable(); hashtable["score"] = num; JHOEDACNNKK.SetCustomProperties(hashtable, null, false); }
public static void AddScore(this PhotonPlayer player, int scoreToAddToCurrent) { int num = player.GetScore(); num += scoreToAddToCurrent; Hashtable hashtable = new Hashtable(); hashtable.set_Item("score", num); player.SetCustomProperties(hashtable, null, false); }
//更新即時排名 IEnumerator UpdatePlayerTexts() { Debug.Log("Refresh the leadboard!"); yield return(new WaitForSeconds(0.5f)); PhotonPlayer local = PhotonNetwork.player; player = PhotonNetwork.playerList; int localRank = 0; //依分數排序玩家清單 for (int i = 0; i < PhotonNetwork.room.PlayerCount - 1; i++) { for (int j = i + 1; j < PhotonNetwork.room.PlayerCount; j++) { if (player[i].GetScore() < player[j].GetScore()) { PhotonPlayer tmp = player[j]; player[j] = player[i]; player[i] = tmp; } } } //更新排行榜UI與自己畫面的分數 for (int i = 0; i < PhotonNetwork.room.PlayerCount; i++) { GameObject GameRank = GameObject.FindGameObjectWithTag("GameRank"); GameRank.GetComponentsInChildren <Text>()[i].text = player[i].NickName + " " + player[i].GetScore().ToString("D2") + "分"; if (local.NickName == player[i].NickName) { localRank = i + 1; } } if (local != null) { this.LocalPlayerText.text = local.GetScore().ToString("D2"); } xmlprocess.setRoundScore(local.GetScore(), localRank); //回合結束 StartCoroutine(this.OnEndTurn()); }
public static void AddScore(this PhotonPlayer player, int scoreToAddToCurrent) { int current = player.GetScore(); current = current + scoreToAddToCurrent; Hashtable score = new Hashtable(); // using PUN's implementation of Hashtable score [PunPlayerScores.PlayerScoreProp] = current; player.SetCustomProperties(score); // this locally sets the score and will sync it in-game asap. }
/// <summary> /// 加分 /// </summary> /// <param name="player">玩家.</param> /// <param name="scoreToAddToCurrent">加的分数.</param> public static void AddScore(this PhotonPlayer player, int scoreToAddToCurrent) { int current = player.GetScore(); current = current + scoreToAddToCurrent; Hashtable score = new Hashtable(); // 使用PUN的Hashtable实现 score[PunPlayerScores.PlayerScoreProp] = current; player.SetCustomProperties(score); // 这会在本地设置分数并尽快地在游戏内同步. }
void Update() { if (photonView.isMine) { scorePlayer = photonPlayer.GetScore(); rank = Ranking(); textMP_UGUI.text = "___________________" + "\n" + "[" + rank + "] " + playerName + "(" + tagCharacterPlayer + ")" + " :" + scorePlayer; if (rank == 1) { if (playerName != null && ResultScore.Instance != null) { ResultScore.Instance.nameCharacterWinner.text = playerName; ResultScore.Instance.characterWinnerImg.sprite = ResultScore.Instance.characterSprite[characterPlayerIndex]; } } } }
/// <summary> /// 更新玩家文本信息 /// </summary> private void UpdatePlayerScoreTexts() { if (remote != null) { // 应该是这种格式: "00" RemoteScoreText.text = remote.GetScore().ToString("D2"); } if (local != null) { LocalScoreText.text = local.GetScore().ToString("D2"); } }
public override void OnPhotonPlayerConnected(PhotonPlayer newPlayer) { if (PhotonNetwork.playerList.Length == 2) { player2name.text = newPlayer.NickName.ToString() + "\n (" + newPlayer.GetScore().ToString() + " LP)"; progressLabel.text = "Game is starting now"; Invoke("loadGame", 3f); } else if (PhotonNetwork.playerList.Length == 1) { Debug.Log("Not Enough PLayers"); } }
public GameObject SetPlayerInfo(GameObject listItem, PhotonPlayer player) { Text playerText = listItem.transform.GetChild(0).GetComponent <Text>(); playerText.text = player.NickName; Text scoreText = listItem.transform.GetChild(1).GetComponent <Text>(); scoreText.text = "Awesome score: " + player.GetScore(); //Text statusText = listItem.transform.GetChild(2).GetComponent<Text>(); //statusText.text = player.SetCustomProperties(); return(listItem); }
/// <summary> /// Loads the character body from the PhotonPlayer data. /// </summary> /// <param name="playerToLoad">Photonplayer of which the character body is loaded.</param> public void LoadPlayerData(PhotonPlayer playerToLoad) { player = playerToLoad; nameText.text = player.name; object value; if (player.customProperties.TryGetValue("gameState", out value)) { int stateInt = (int)value; if ((GameControl.GAMESTATE)stateInt == GameControl.GAMESTATE.MissionCompleted) { recentScoreObject.SetActive(true); recentScoreText.text = player.GetScore().ToString(); } } character = new Character(player.customProperties); character.InstantiateBody(characterContainer.transform); }
public void OnPhotonPlayerConnected(PhotonPlayer newPlayer) { Debug.Log("OnPhotonPlayerConnected() called by PUN."); MatchingInfo.otherUserId = newPlayer.NickName; MatchingInfo.otherScore = newPlayer.GetScore(); MatchingInfo.blackId = MatchingInfo.playerUserId; MatchingInfo.whiteId = MatchingInfo.otherUserId; playerInfo.text = MatchingInfo.playerUserId + '\n' + MatchingInfo.playerScore.ToString(); enemyInfo.text = MatchingInfo.otherUserId + '\n' + MatchingInfo.otherScore.ToString(); matchingPopup.enabled = false; TurnManagerAlkkagi.color = 0; GameManagerAlkkagi.playerColor = 0; GameManagerAlkkagi.isStarted = true; }
void UpdatePlayerScore() { PhotonPlayer master = null; PhotonPlayer remote = null; if (PhotonNetwork.connected && PhotonNetwork.room.PlayerCount == 1) { master = PhotonNetwork.player; remote = null; } else { master = PhotonNetwork.isMasterClient ? PhotonNetwork.player : PhotonNetwork.player.GetNext(); remote = master.GetNext(); } base.txtScore_master.text = master.GetScore().ToString("D2"); base.txtScore_remote.text = remote != null?remote.GetScore().ToString("D2") : "0"; }
// Token: 0x0600022F RID: 559 RVA: 0x0000F250 File Offset: 0x0000D450 private void UpdatePlayerTexts() { PhotonPlayer next = PhotonNetwork.player.GetNext(); PhotonPlayer player = PhotonNetwork.player; if (next != null) { this.RemotePlayerText.text = next.NickName + " " + next.GetScore().ToString("D2"); } else { this.TimerFillImage.anchorMax = new Vector2(0f, 1f); this.TimeText.text = ""; this.RemotePlayerText.text = "waiting for another player 00"; } if (player != null) { this.LocalPlayerText.text = "YOU " + player.GetScore().ToString("D2"); } }
private void UpdatePlayerTexts() { PhotonPlayer remote = PhotonNetwork.player.GetNext(); PhotonPlayer local = PhotonNetwork.player; if (remote != null) { // should be this format: "name 00" this.RemotePlayerText.text = remote.name + " " + remote.GetScore().ToString("D2"); } else { this.RemotePlayerText.text = "waiting for another player 00"; } if (local != null) { // should be this format: "YOU 00" this.LocalPlayerText.text = "YOU " + local.GetScore().ToString("D2"); } }
void UpdatePlayerTexts()//更新自己與對手狀態(名字+分數) { PhotonPlayer local = PhotonNetwork.player; PhotonPlayer remote = PhotonNetwork.player.GetNextFor(local); if (remote != null) { this.RemotePlayerText.text = "Remote Name:" + remote.NickName + " Score:" + remote.GetScore().ToString("D2"); } else { this.RemotePlayerText.text = "Remote Name:"; this.TimeText.text = ""; } if (local != null) { // should be this format: "YOU 00" this.LocalPlayerText.text = "Your Name:" + local.NickName + " Score:" + local.GetScore().ToString("D2"); } }
private void UpdatePlayerTexts() { PhotonPlayer remote = PhotonNetwork.player.GetNext(); PhotonPlayer local = PhotonNetwork.player; if (remote != null) { // should be this format: "name 00" this.RemotePlayerText.text = remote.NickName + " " + remote.GetScore().ToString("D2"); } else { TimerFillImage.anchorMax = new Vector2(0f, 1f); this.TimeText.text = ""; this.RemotePlayerText.text = "waiting for another player 00"; } if (local != null) { // should be this format: "YOU 00" this.LocalPlayerText.text = "YOU " + local.GetScore().ToString("D2"); } }
//計算得分 private void UpdateScores() { PhotonPlayer remote = PhotonNetwork.player.GetNext(); PhotonPlayer local = PhotonNetwork.player; switch (this.result) { case ResultType.LocalRAnsSTime: PhotonNetwork.player.AddScore((int)(DateDiff(this.localTime, remoteTime) * 3 + local.GetScore() * 0.3)); break; case ResultType.LocalRAnsLTime: PhotonNetwork.player.AddScore((int)(DateDiff(this.localTime, remoteTime) + local.GetScore() * 0.3)); break; case ResultType.Draw: PhotonNetwork.player.AddScore((int)(local.GetScore() * 0.5)); break; case ResultType.LocalWrongAns: PhotonNetwork.player.AddScore(0); break; } }
private void updateScoreField() { this.transform.GetChild(3).GetComponent <Text>().text = AssignedPlayer.GetScore().ToString(); }
/// <summary> /// Shows the score of the player if gamestate is MissionCompleted. /// </summary> /// <param name="recievedPlayer">Player which score is being recieved.</param> /// <param name="state">Gamestate of the recieved player</param> private void ShowRecentScore(PhotonPlayer recievedPlayer, GameControl.GAMESTATE state) { if (player == recievedPlayer && state == GameControl.GAMESTATE.MissionCompleted) { recentScoreObject.SetActive(true); recentScoreText.text = recievedPlayer.GetScore().ToString(); } }
private void AddScoreAndWaitForDestroy(Collider2D collision) { print(collision.GetComponent <PhotonView>() != null); int curScore = new int(); curScore = photonPlayer.GetScore(); HitTarget(collision); if (collision.transform.gameObject.name == "Character01(Clone)") { if (transform.name == "GT0(Clone)" || transform.name == "GT1(Clone)") { if (collision.GetComponent <PhotonView>().owner.NickName != photonPlayer.NickName) { print("plusScore += " + plusScore); if (photonView.isMine) { photonPlayer.AddScore(plusScore); sfxCreator.Create(addPoint, 0.658f, 1f); } CheckMatchingPhotonPlayers(1); waitForDestroy = true; } } else { if (collision.GetComponent <PhotonView>().owner.NickName != photonPlayer.NickName) { if (curScore > 0) { print("minusScore -= " + minusScore); if (photonView.isMine) { photonPlayer.AddScore(minusScore); if (curScore < 0) { print("(Score < 0) Score += " + curScore); photonPlayer.AddScore(-(curScore)); } } sfxCreator.Create(minusPoint, 0.658f, 1f); CheckMatchingPhotonPlayers(2); waitForDestroy = true; } else { sfxCreator.Create(minusPoint, 0.658f, 1f); CheckMatchingPhotonPlayers(2); waitForDestroy = true; } } } } else if (collision.transform.gameObject.name == "Character02(Clone)") { if (transform.name == "HT0(Clone)" || transform.name == "HT1(Clone)") { if (collision.GetComponent <PhotonView>().owner.NickName != photonPlayer.NickName) { print("plusScore += " + plusScore); if (photonView.isMine) { photonPlayer.AddScore(plusScore); sfxCreator.Create(addPoint, 0.658f, 1f); } CheckMatchingPhotonPlayers(1); waitForDestroy = true; } } else { if (collision.GetComponent <PhotonView>().owner.NickName != photonPlayer.NickName) { if (curScore > 0) { print("minusScore -= " + minusScore); if (photonView.isMine) { photonPlayer.AddScore(minusScore); if (curScore < 0) { print("(Score < 0) Score += " + curScore); photonPlayer.AddScore(-(curScore)); } } sfxCreator.Create(minusPoint, 0.658f, 1f); CheckMatchingPhotonPlayers(2); waitForDestroy = true; } else { sfxCreator.Create(minusPoint, 0.658f, 1f); CheckMatchingPhotonPlayers(2); waitForDestroy = true; } } } } else if (collision.transform.gameObject.name == "Character03(Clone)") { if (transform.name == "OT0(Clone)" || transform.name == "OT1(Clone)") { if (collision.GetComponent <PhotonView>().owner.NickName != photonPlayer.NickName) { print("plusScore += " + plusScore); if (photonView.isMine) { photonPlayer.AddScore(plusScore); sfxCreator.Create(addPoint, 0.658f, 1f); } CheckMatchingPhotonPlayers(1); waitForDestroy = true; } } else { if (collision.GetComponent <PhotonView>().owner.NickName != photonPlayer.NickName) { if (curScore > 0) { print("minusScore -= " + minusScore); if (photonView.isMine) { photonPlayer.AddScore(minusScore); if (curScore < 0) { print("(Score < 0) Score += " + curScore); photonPlayer.AddScore(-(curScore)); } } sfxCreator.Create(minusPoint, 0.658f, 1f); CheckMatchingPhotonPlayers(2); waitForDestroy = true; } else { sfxCreator.Create(minusPoint, 0.658f, 1f); CheckMatchingPhotonPlayers(2); waitForDestroy = true; } } } } else if (collision.transform.gameObject.name == "Character04(Clone)") { if (transform.name == "RT0(Clone)" || transform.name == "RT1(Clone)") { if (collision.GetComponent <PhotonView>().owner.NickName != photonPlayer.NickName) { print("plusScore += " + plusScore); if (photonView.isMine) { photonPlayer.AddScore(plusScore); sfxCreator.Create(addPoint, 0.658f, 1f); } CheckMatchingPhotonPlayers(1); waitForDestroy = true; } } else { if (collision.GetComponent <PhotonView>().owner.NickName != photonPlayer.NickName) { if (curScore > 0) { print("minusScore -= " + minusScore); if (photonView.isMine) { photonPlayer.AddScore(minusScore); if (curScore < 0) { print("(Score < 0) Score += " + curScore); photonPlayer.AddScore(-(curScore)); } } sfxCreator.Create(minusPoint, 0.658f, 1f); CheckMatchingPhotonPlayers(2); waitForDestroy = true; } else { sfxCreator.Create(minusPoint, 0.658f, 1f); CheckMatchingPhotonPlayers(2); waitForDestroy = true; } } } } else { print("Character name have change."); } }
IEnumerator showResult() //總排名 { GameObject[] PlayerLists = GameObject.FindGameObjectsWithTag("PlayerLists"); //抓取玩家名單的物件,方便銷毀 GameStartUI.SetActive(false); ResultUIView.SetActive(true); PhotonPlayer local = PhotonNetwork.player; int localRank = 0; for (int i = 0; i < PhotonNetwork.room.PlayerCount; i++) { if (player[i].NickName == local.NickName) { localRank = i + 1; } ResultUIView.GetComponentsInChildren <Text>()[0].text += player[i].NickName + " 分數:" + player[i].GetScore().ToString("D2") + "\n\n"; } ResultUIView.GetComponentsInChildren <Text>()[1].text = c_hintLA_count.ToString(); ResultUIView.GetComponentsInChildren <Text>()[2].text = c_hintST_count.ToString(); Button btn_learn = ResultUIView.GetComponentsInChildren <Button>()[0]; Button btn_play = ResultUIView.GetComponentsInChildren <Button>()[1]; Button btn_exit = ResultUIView.GetComponentsInChildren <Button>()[2]; btn_learn.onClick.AddListener(delegate() { gameover(0, PlayerLists); }); btn_play.onClick.AddListener(delegate() { gameover(1, PlayerLists); }); btn_exit.onClick.AddListener(delegate() { gameover(2, PlayerLists); }); yield return(new WaitForSeconds(0.1f)); achievementState[1] = xmlprocess.setCompeteCount();//對戰次數 if (xmlprocess.setCompeteCorrectRecord(correctNum, wrongNum) != null) { achievementState[2] = xmlprocess.setCompeteCorrectRecord(correctNum, wrongNum); //累積答對 } if (xmlprocess.setCompeteMaxCorrectRecord(max_correctNum) != null) { achievementState[3] = xmlprocess.setCompeteMaxCorrectRecord(max_correctNum); //連續答對 } string[] s_state = xmlprocess.setCompeteScoreRecord(c_hintLA_count, c_hintST_count, local.GetScore(), localRank); //提示與分數排名 if (s_state[0] != null) { achievementState[4] = s_state[0]; //有進步 } if (s_state[1] != null) { achievementState[5] = s_state[1]; //有刷新分數 } if (s_state[2] != null) { achievementState[6] = s_state[2]; //有進榜 } }
public void OnGUI() { if (!PhotonNetwork.inRoom) { return; } if (this.ShowScores) { GUILayout.Label("Your Score: " + PhotonNetwork.player.GetScore(), new GUILayoutOption[0]); } if (this.ShowDropButton) { using (HashSet <PickupItem> .Enumerator enumerator = PickupItem.DisabledPickupItems.GetEnumerator()) { while (enumerator.MoveNext()) { PickupItem current = enumerator.get_Current(); if (current.PickupIsMine && current.SecondsBeforeRespawn <= 0f) { if (GUILayout.Button("Drop " + current.name, new GUILayoutOption[0])) { current.Drop(); } GameObject gameObject = PhotonNetwork.player.TagObject as GameObject; if (gameObject != null && GUILayout.Button("Drop here " + current.name, new GUILayoutOption[0])) { Vector3 a = Random.get_insideUnitSphere(); a.y = 0f; a = a.normalized; Vector3 newPosition = gameObject.transform.position + this.DropOffset * a; current.Drop(newPosition); } } } } } if (this.ShowTeams) { using (Dictionary <PunTeams.Team, List <PhotonPlayer> > .KeyCollection.Enumerator enumerator2 = PunTeams.PlayersPerTeam.get_Keys().GetEnumerator()) { while (enumerator2.MoveNext()) { PunTeams.Team current2 = enumerator2.get_Current(); GUILayout.Label("Team: " + current2.ToString(), new GUILayoutOption[0]); List <PhotonPlayer> list = PunTeams.PlayersPerTeam.get_Item(current2); using (List <PhotonPlayer> .Enumerator enumerator3 = list.GetEnumerator()) { while (enumerator3.MoveNext()) { PhotonPlayer current3 = enumerator3.get_Current(); GUILayout.Label(string.Concat(new object[] { " ", current3.ToStringFull(), " Score: ", current3.GetScore() }), new GUILayoutOption[0]); } } } } if (GUILayout.Button("to red", new GUILayoutOption[0])) { PhotonNetwork.player.SetTeam(PunTeams.Team.red); } if (GUILayout.Button("to blue", new GUILayoutOption[0])) { PhotonNetwork.player.SetTeam(PunTeams.Team.blue); } } }