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C# (CSharp) ManagerScript.MineResources Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
ManagerScript
Méthode/Fonction:
MineResources
Exemples au hotexamples.com:
1
C# (CSharp) ManagerScript.MineResources - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
ManagerScript.MineResources
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
ShowPopupText(3)
ActivateUpgrade(2)
GetEnemyLevel(2)
GetPlayerSoliderCount(2)
GetPlayerLevel(2)
GetUpgrading(2)
ChangeSelection(1)
ObjectOver(1)
LoadNextScene(1)
LoadPreviousScene(1)
Lose(1)
MineResources(1)
NextRoom(1)
ObjectHit(1)
ObjectOut(1)
OnColliderEntered(1)
LoadAvatarFromDVRSDK(1)
OpenPauseMenu(1)
PlayerKilled(1)
PlayerTakeDamage(1)
RedEnemyDestroyed(1)
RestartGame(1)
ShootingSpeedLevelUp(1)
AddScore(1)
SpawnChild(1)
LoadGame(1)
IsServer(1)
CheckForDestroyBlocks(1)
GetPlayerInput(1)
CompleteLevel(1)
DoneWithHighScores(1)
EnemyCountDecrement(1)
EnemyTakeDamage(1)
GameOver(1)
CapturePlanet(1)
GetEnemySpeedMult(1)
GetEnemyStats(1)
BlueEnemyDestroyed(1)
In_To_Port(1)
GetPlayerPosition(1)
BlockDropped(1)
GetPlayerStats(1)
GetSelectedPlanet(1)
GetShootingSpeedMult(1)
GetSpeedPowerUp(1)
AddBlockToColumn(1)
GreenEnemyDestroyed(1)
TargetHit(1)
Méthodes fréquemment utilisées
ShowPopupText (3)
ActivateUpgrade (2)
GetEnemyLevel (2)
GetPlayerSoliderCount (2)
GetPlayerLevel (2)
GetUpgrading (2)
ChangeSelection (1)
ObjectOver (1)
LoadNextScene (1)
LoadPreviousScene (1)
Méthodes fréquemment utilisées
Lose (1)
MineResources (1)
NextRoom (1)
ObjectHit (1)
ObjectOut (1)
OnColliderEntered (1)
LoadAvatarFromDVRSDK (1)
OpenPauseMenu (1)
PlayerKilled (1)
PlayerTakeDamage (1)
RedEnemyDestroyed (1)
RestartGame (1)
ShootingSpeedLevelUp (1)
AddScore (1)
SpawnChild (1)
LoadGame (1)
IsServer (1)
CheckForDestroyBlocks (1)
GetPlayerInput (1)
CompleteLevel (1)
Méthodes fréquemment utilisées
RedEnemyDestroyed (1)
RestartGame (1)
ShootingSpeedLevelUp (1)
AddScore (1)
SpawnChild (1)
LoadGame (1)
IsServer (1)
CheckForDestroyBlocks (1)
GetPlayerInput (1)
CompleteLevel (1)
DoneWithHighScores (1)
EnemyCountDecrement (1)
EnemyTakeDamage (1)
GameOver (1)
CapturePlanet (1)
GetEnemySpeedMult (1)
GetEnemyStats (1)
BlueEnemyDestroyed (1)
In_To_Port (1)
GetPlayerPosition (1)
BlockDropped (1)
GetPlayerStats (1)
GetSelectedPlanet (1)
GetShootingSpeedMult (1)
GetSpeedPowerUp (1)
AddBlockToColumn (1)
GreenEnemyDestroyed (1)
TargetHit (1)
Méthodes fréquemment utilisées
DoneWithHighScores (1)
EnemyCountDecrement (1)
EnemyTakeDamage (1)
GameOver (1)
CapturePlanet (1)
GetEnemySpeedMult (1)
GetEnemyStats (1)
BlueEnemyDestroyed (1)
In_To_Port (1)
GetPlayerPosition (1)
BlockDropped (1)
GetPlayerStats (1)
GetSelectedPlanet (1)
GetShootingSpeedMult (1)
GetSpeedPowerUp (1)
AddBlockToColumn (1)
GreenEnemyDestroyed (1)
TargetHit (1)
Exemple #1
0
Afficher le fichier
Fichier :
AbstractPlanet.cs
Projet :
yiochen/SiegeNebula
protected void MineResources() { gameManager.MineResources(planetOwnership); }