void Combat() { int playerDamageRolls = DetermineDamageRolls(gameManager.GetEnemyStats(), planet.playerSoldiers); int enemyDamageRolls = DetermineDamageRolls(gameManager.GetPlayerStats(), planet.enemySoldiers); DetermineDamage(playerDamageRolls, gameManager.GetPlayerStats(), true); DetermineDamage(enemyDamageRolls, gameManager.GetEnemyStats(), false); }